172 次代码提交 (fc8a37703129891e7717951cf8671baf924e742f)
 

作者 SHA1 备注 提交日期
  Sam Hocevar fc8a377031 Skeleton class for the Monster Mash. 14 年前
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. 14 年前
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14 年前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 年前
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 年前
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 14 年前
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 14 年前
  Sam Hocevar 9554373756 Remove unused file. 14 年前
  Sam Hocevar 2bf9fd3dc7 Implement vector equality comparisons. 14 年前
  Sam Hocevar dc45c9e426 Implement vector square length. 14 年前
  Sam Hocevar 705c39d63a Various vector operators including casts and scalar-vector operations. 14 年前
  Sam Hocevar ae23572b18 Implement vector addition, subtraction etc. as well as euclidian distance. 14 年前
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 14 年前
  Sam Hocevar fb2ff4580f Implement simple + and - operators for Int2, Float2 etc. 14 年前
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 14 年前
  Sam Hocevar dc9b607923 Allow to access Int2, Float2 etc. members using []. 14 年前
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 14 年前
  Sam Hocevar 7547458efc Float2 and Float3 are now templates, thus creating Int2 and Int3. 14 年前
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 年前
  Sam Hocevar be70a70eaa Fix a refcount bug in the entity dictionary. 14 年前
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 14 年前
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 14 年前
  Sam Hocevar fa427a3fd9 Win32 solution. 14 年前
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 年前
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. 14 年前
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. 14 年前
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年前
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 14 年前
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 年前
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. 14 年前
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. 14 年前
  Sam Hocevar bf5fa55d25 Fix broken perspective. 14 年前
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. 14 年前
  Sam Hocevar 92f2adbc93 Toying around with the editor UI. 14 年前
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 年前
  Sam Hocevar 83a82034ae Start creating the World class. 14 年前
  Sam Hocevar f9ec350c1a Fix a few minor FIXMEs in the code. 14 年前
  Sam Hocevar bc256d6dbe Fix an erroneus warning message in the Dict destructor. 14 年前
  Sam Hocevar 3e266b5dce Proper detection of libcaca and libpipi. 14 年前
  Sam Hocevar befc2ac884 Minor simplification to the GTK exit handling. 14 年前
  Sam Hocevar 887e7b1690 Switch from esdf controls to wasd, but support qwerty and azerty keyboards. 14 年前
  Sam Hocevar 787818d0fb Do not use SDL for Win32 timers. The OS has all we need. 14 年前
  Sam Hocevar 9319141475 Fix a Win32 timer regression bug. 14 年前
  Sam Hocevar ae70b9f658 Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp. 14 年前
  Sam Hocevar 9100b53f27 Allow to build without libpipi. 14 年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 年前
  Sam Hocevar 1a5b20c3e3 Minor code simplifications. 14 年前