60 Révisions (fcd46a296963f722dda426adb40aaade43924951)

Auteur SHA1 Message Date
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. il y a 12 ans
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't il y a 12 ans
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they il y a 12 ans
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. il y a 12 ans
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. il y a 12 ans
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest il y a 12 ans
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. il y a 12 ans
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX il y a 12 ans
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer il y a 12 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib il y a 12 ans
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. il y a 12 ans
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. il y a 12 ans
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we il y a 12 ans
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. il y a 12 ans
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. il y a 12 ans
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could il y a 12 ans
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. il y a 12 ans
  Sam Hocevar 286c5edeb6 neercs: some refactoring. il y a 12 ans
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. il y a 12 ans
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. il y a 12 ans
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just il y a 12 ans
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing il y a 12 ans
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. il y a 12 ans
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. il y a 12 ans
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. il y a 12 ans
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. il y a 12 ans
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. il y a 12 ans
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. il y a 12 ans
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly il y a 12 ans
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with il y a 12 ans
  Sam Hocevar 64b37d8897 gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes. il y a 12 ans
  Sam Hocevar cbf13dac65 gpu: temporarily enable alpha blending in the vertex buffer code. il y a 12 ans
  Sam Hocevar f23b47a8e2 ps3: start fixing the vertex buffer logic in there. il y a 12 ans
  Sam Hocevar 28b3a4f639 gpu: implement a few CG calls. il y a 12 ans
  Sam Hocevar 9960f73351 gpu: normalize 8-bit integer data in 0..1 by default. il y a 12 ans
  Sam Hocevar a327302484 gpu: fix Direct3D handling of float3x3 uniforms; they need padding. il y a 12 ans
  Sam Hocevar f1c0e3ba4e gpu: add methods to send mat2 and mat3 matrices to the shader. il y a 12 ans
  Sam Hocevar bc5bf62886 gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1. il y a 13 ans
  Sam Hocevar 8894958f0e gpu: fix a stupid signed/unsigned inconsistency causing vertex declaration il y a 13 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 13 ans
  Sam Hocevar b6c330f3d8 gpu: remove old code in VertexBuffer that caused a memory leak. il y a 13 ans
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. il y a 13 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 13 ans
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused il y a 13 ans
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration il y a 13 ans
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. il y a 13 ans
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 13 ans
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. il y a 13 ans
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. il y a 13 ans