Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar 2c6a0d1029 bullet: update vcxproj. pirms 8 gadiem
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application Remove Xbox 360 support, too much stuff no longer compiles. pirms 8 gadiem
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. pirms 8 gadiem
bullet bullet: update vcxproj. pirms 8 gadiem
data build: reorganise automake build system. pirms 11 gadiem
debug zepto8: add a Visual Studio project. pirms 8 gadiem
easymesh Remove Xbox 360 support, too much stuff no longer compiles. pirms 8 gadiem
engine scene: start working on a postprocess mechanism. pirms 8 gadiem
gpu gpu: remove 1200 lines of old DirectX 9 code. pirms 8 gadiem
image build: fix issues with SDL detection on 32-bit systems. pirms 8 gadiem
input misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
lol gpu: remove 1200 lines of old DirectX 9 code. pirms 8 gadiem
lolua win64: various VS 2015 build fixes. pirms 8 gadiem
lua build: rename liblolcore to liblol-core, etc. pirms 8 gadiem
math math: add τ (tau) to the list of maths constants. pirms 8 gadiem
mesh misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
platform gpu: remove 1200 lines of old DirectX 9 code. pirms 8 gadiem
sys sys: allow to load images with an absolute path. pirms 8 gadiem
t build: rename liblolcore to liblol-core, etc. pirms 8 gadiem
Makefile.am build: rename liblolcore to liblol-core, etc. pirms 8 gadiem
audio.cpp build: fix issues with SDL detection on 32-bit systems. pirms 8 gadiem
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 8 gadiem
camera.h engine: move some files around. pirms 8 gadiem
commandstack.h base: clean up and refactor containers. pirms 8 gadiem
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 8 gadiem
dict.h engine: move some files around. pirms 8 gadiem
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
emitter.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
emitter.h engine: move some files around. pirms 8 gadiem
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 8 gadiem
font.h engine: move some files around. pirms 8 gadiem
forge.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
gradient.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
gradient.h engine: move some files around. pirms 8 gadiem
gradient.lolfx scene: start working on the scene class reorganisation. pirms 8 gadiem
light.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
light.h engine: move some files around. pirms 8 gadiem
lol-core.vcxproj build: rename liblolcore to liblol-core, etc. pirms 8 gadiem
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. pirms 8 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
lolgl.h build: use <GL/glew.h> instead of <glew.h>. pirms 8 gadiem
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
messageservice.cpp base: clean up and refactor containers. pirms 8 gadiem
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 8 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
profiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
sample.cpp core: minor cosmetic fix. pirms 8 gadiem
sample.h engine: move some files around. pirms 8 gadiem
sampler.cpp sampler: add a few sanity checks to sampler. pirms 8 gadiem
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
scene.cpp gpu: remove 1200 lines of old DirectX 9 code. pirms 8 gadiem
scene.h scene: start working on a postprocess mechanism. pirms 8 gadiem
sprite.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
sprite.h engine: move some files around. pirms 8 gadiem
text.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
text.h engine: move some files around. pirms 8 gadiem
textureimage-private.h Split Tileset in TextureImage -> Tileset pirms 8 gadiem
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. pirms 8 gadiem
textureimage.h engine: move some files around. pirms 8 gadiem
tiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. pirms 8 gadiem
tileset.h tileset: rename AddTile() to define_tile(). pirms 8 gadiem
utils.h misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
video.cpp gpu: remove 1200 lines of old DirectX 9 code. pirms 8 gadiem
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem