.. |
application
|
Remove Xbox 360 support, too much stuff no longer compiles.
|
8 år sedan |
base
|
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
|
8 år sedan |
bullet
|
bullet: update vcxproj.
|
8 år sedan |
data
|
build: reorganise automake build system.
|
11 år sedan |
debug
|
zepto8: add a Visual Studio project.
|
8 år sedan |
easymesh
|
Remove Xbox 360 support, too much stuff no longer compiles.
|
8 år sedan |
engine
|
scene: start working on a postprocess mechanism.
|
8 år sedan |
gpu
|
gpu: remove 1200 lines of old DirectX 9 code.
|
8 år sedan |
image
|
build: fix issues with SDL detection on 32-bit systems.
|
8 år sedan |
input
|
misc: some cleanup in files, including UTF-8 BOM.
|
8 år sedan |
lol
|
gpu: remove 1200 lines of old DirectX 9 code.
|
8 år sedan |
lolua
|
win64: various VS 2015 build fixes.
|
8 år sedan |
lua
|
build: rename liblolcore to liblol-core, etc.
|
8 år sedan |
math
|
math: add τ (tau) to the list of maths constants.
|
8 år sedan |
mesh
|
misc: some cleanup in files, including UTF-8 BOM.
|
8 år sedan |
platform
|
gpu: remove 1200 lines of old DirectX 9 code.
|
8 år sedan |
sys
|
sys: allow to load images with an absolute path.
|
8 år sedan |
t
|
build: rename liblolcore to liblol-core, etc.
|
8 år sedan |
Makefile.am
|
build: rename liblolcore to liblol-core, etc.
|
8 år sedan |
audio.cpp
|
build: fix issues with SDL detection on 32-bit systems.
|
8 år sedan |
audio.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |
camera.cpp
|
Remove Xbox 360 support, too much stuff no longer compiles.
|
8 år sedan |
camera.h
|
engine: move some files around.
|
8 år sedan |
commandstack.h
|
base: clean up and refactor containers.
|
8 år sedan |
dict.cpp
|
Remove Xbox 360 support, too much stuff no longer compiles.
|
8 år sedan |
dict.h
|
engine: move some files around.
|
8 år sedan |
eglapp.cpp
|
misc: some cleanup in files, including UTF-8 BOM.
|
8 år sedan |
eglapp.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |
emitter.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8 år sedan |
emitter.h
|
engine: move some files around.
|
8 år sedan |
font.cpp
|
MultiScene: Phase 1: g_scene removal and conversion to Scene::
|
8 år sedan |
font.h
|
engine: move some files around.
|
8 år sedan |
forge.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8 år sedan |
forge.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |
gradient.cpp
|
Scene stuff is back to non-static logic with a few tricks
|
8 år sedan |
gradient.h
|
engine: move some files around.
|
8 år sedan |
gradient.lolfx
|
scene: start working on the scene class reorganisation.
|
8 år sedan |
light.cpp
|
Scene stuff is back to non-static logic with a few tricks
|
8 år sedan |
light.h
|
engine: move some files around.
|
8 år sedan |
lol-core.vcxproj
|
build: rename liblolcore to liblol-core, etc.
|
8 år sedan |
lol-core.vcxproj.filter
|
build: rename liblolcore to liblol-core, etc.
|
8 år sedan |
loldebug.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |
lolgl.h
|
build: use <GL/glew.h> instead of <glew.h>.
|
8 år sedan |
lolimgui.cpp
|
misc: some cleanup in files, including UTF-8 BOM.
|
8 år sedan |
lolimgui.h
|
misc: some cleanup in files, including UTF-8 BOM.
|
8 år sedan |
messageservice.cpp
|
base: clean up and refactor containers.
|
8 år sedan |
messageservice.h
|
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
|
8 år sedan |
numeric.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |
platform.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8 år sedan |
platform.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |
profiler.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8 år sedan |
profiler.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |
sample.cpp
|
core: minor cosmetic fix.
|
8 år sedan |
sample.h
|
engine: move some files around.
|
8 år sedan |
sampler.cpp
|
sampler: add a few sanity checks to sampler.
|
8 år sedan |
sampler.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |
scene.cpp
|
gpu: remove 1200 lines of old DirectX 9 code.
|
8 år sedan |
scene.h
|
scene: start working on a postprocess mechanism.
|
8 år sedan |
sprite.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8 år sedan |
sprite.h
|
engine: move some files around.
|
8 år sedan |
text.cpp
|
misc: some cleanup in files, including UTF-8 BOM.
|
8 år sedan |
text.h
|
engine: move some files around.
|
8 år sedan |
textureimage-private.h
|
Split Tileset in TextureImage -> Tileset
|
8 år sedan |
textureimage.cpp
|
gpu: remove 1200 lines of old DirectX 9 code.
|
8 år sedan |
textureimage.h
|
engine: move some files around.
|
8 år sedan |
tiler.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8 år sedan |
tiler.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |
tileset.cpp
|
gpu: remove 1200 lines of old DirectX 9 code.
|
8 år sedan |
tileset.h
|
tileset: rename AddTile() to define_tile().
|
8 år sedan |
utils.h
|
misc: some cleanup in files, including UTF-8 BOM.
|
8 år sedan |
video.cpp
|
gpu: remove 1200 lines of old DirectX 9 code.
|
8 år sedan |
video.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8 år sedan |