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Sam Hocevar 2c6a0d1029 bullet: update vcxproj. пре 8 година
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application Remove Xbox 360 support, too much stuff no longer compiles. пре 8 година
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. пре 8 година
bullet bullet: update vcxproj. пре 8 година
data build: reorganise automake build system. пре 11 година
debug zepto8: add a Visual Studio project. пре 8 година
easymesh Remove Xbox 360 support, too much stuff no longer compiles. пре 8 година
engine scene: start working on a postprocess mechanism. пре 8 година
gpu gpu: remove 1200 lines of old DirectX 9 code. пре 8 година
image build: fix issues with SDL detection on 32-bit systems. пре 8 година
input misc: some cleanup in files, including UTF-8 BOM. пре 8 година
lol gpu: remove 1200 lines of old DirectX 9 code. пре 8 година
lolua win64: various VS 2015 build fixes. пре 8 година
lua build: rename liblolcore to liblol-core, etc. пре 8 година
math math: add τ (tau) to the list of maths constants. пре 8 година
mesh misc: some cleanup in files, including UTF-8 BOM. пре 8 година
platform gpu: remove 1200 lines of old DirectX 9 code. пре 8 година
sys sys: allow to load images with an absolute path. пре 8 година
t build: rename liblolcore to liblol-core, etc. пре 8 година
Makefile.am build: rename liblolcore to liblol-core, etc. пре 8 година
audio.cpp build: fix issues with SDL detection on 32-bit systems. пре 8 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 8 година
camera.h engine: move some files around. пре 8 година
commandstack.h base: clean up and refactor containers. пре 8 година
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 8 година
dict.h engine: move some files around. пре 8 година
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
emitter.h engine: move some files around. пре 8 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 8 година
font.h engine: move some files around. пре 8 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
gradient.h engine: move some files around. пре 8 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 8 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
light.h engine: move some files around. пре 8 година
lol-core.vcxproj build: rename liblolcore to liblol-core, etc. пре 8 година
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. пре 8 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolgl.h build: use <GL/glew.h> instead of <glew.h>. пре 8 година
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. пре 8 година
messageservice.cpp base: clean up and refactor containers. пре 8 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
sample.cpp core: minor cosmetic fix. пре 8 година
sample.h engine: move some files around. пре 8 година
sampler.cpp sampler: add a few sanity checks to sampler. пре 8 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
scene.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 8 година
scene.h scene: start working on a postprocess mechanism. пре 8 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sprite.h engine: move some files around. пре 8 година
text.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
text.h engine: move some files around. пре 8 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 8 година
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 8 година
textureimage.h engine: move some files around. пре 8 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 8 година
tileset.h tileset: rename AddTile() to define_tile(). пре 8 година
utils.h misc: some cleanup in files, including UTF-8 BOM. пре 8 година
video.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 8 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година