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Sam Hocevar 2cb4324574 ui: fix a compilation warning. пре 6 година
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3rdparty 3rdparty: fix Win32/x64 bullet builds. пре 6 година
application gpu: implement GL debug context logging. пре 6 година
audio audio: fix build with SDL_Mixer disabled. пре 6 година
base nx: add a logger. пре 6 година
data build: refactor autotools files for out-of-tree builds. пре 9 година
debug entity: add a flag system. пре 6 година
easymesh easymesh: comment out a lot of code that was just causing compilation warnings пре 6 година
engine scene: do not clear the scene twice. пре 6 година
gpu gpu: reformat GL debug information to make it far more compact. пре 6 година
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. пре 6 година
lol gpu: fix numerous OpenGL programming errors. пре 6 година
lolua Switch to upstream Lua master branch. пре 7 година
math math: implement <<(ostream &, real). пре 6 година
mesh gpu: fix numerous OpenGL programming errors. пре 6 година
private nx: update submodule. пре 6 година
sys sys: minor tweaks to filesystem load order. пре 6 година
t Add NX64 platform to projects. пре 6 година
ui ui: fix a compilation warning. пре 6 година
Makefile.am gpu: make the GL errors non-fatal but still log an error. пре 6 година
camera.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
camera.h Another lowercase switching frenzy, because why not. пре 7 година
commandstack.h base: clean up and refactor containers. пре 9 година
emitter.cpp entity: add a flag system. пре 6 година
emitter.h entity: add a flag system. пре 6 година
font.cpp entity: add a flag system. пре 6 година
font.h entity: add a flag system. пре 6 година
gradient.cpp entity: add a flag system. пре 6 година
gradient.h Use smart pointers in a lot of the rendering code. пре 7 година
gradient.lolfx Clean up a lot of shader crap пре 9 година
light.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
light.h Another lowercase switching frenzy, because why not. пре 7 година
lol-core.vcxproj gpu: make the GL errors non-fatal but still log an error. пре 6 година
lol-core.vcxproj.filters gpu: make the GL errors non-fatal but still log an error. пре 6 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
lolgl.h gpu: make the GL errors non-fatal but still log an error. пре 6 година
messageservice.cpp Various emscripten compilation fixes. пре 7 година
messageservice.h RIP lol::String ⚰️ LOL пре 8 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
profiler.cpp Rename lol::Timer to lol::timer. Because. пре 8 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
scene.cpp gpu: fix numerous OpenGL programming errors. пре 6 година
scene.h entity: add a flag system. пре 6 година
sprite.cpp entity: add a flag system. пре 6 година
sprite.h Another lowercase switching frenzy, because why not. пре 7 година
text.cpp entity: add a flag system. пре 6 година
text.h entity: add a flag system. пре 6 година
textureimage-private.h RIP lol::String ⚰️ LOL пре 8 година
textureimage.cpp entity: add a flag system. пре 6 година
textureimage.h entity: add a flag system. пре 6 година
tileset.cpp entity: add a flag system. пре 6 година
tileset.h entity: add a flag system. пре 6 година
utils.h Get rid of numerous uses of lol::String. пре 8 година
video.cpp Allow to resize the SDL window and propagate changes to the scene. пре 7 година
video.h Allow to resize the SDL window and propagate changes to the scene. пре 7 година