選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 12年前
..
defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14年前
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14年前
framebuffer.cpp misc: some refactoring in texture handling. 10年前
indexbuffer.cpp math: remove some vector constants that were a bit too specific. 10年前
line.lolfx Added 2D to 3D DebugLines 10年前
lolfx-compiler.cpp lolfx: preprocessor support in the LolFx parser. But this shit is going 13年前
lolfx-compiler.h lolfx: preprocessor support in the LolFx parser. But this shit is going 13年前
lolfx-parser.y build: fix PS3 and Android builds. 13年前
lolfx-scanner.l build: fix PS3 and Android builds. 13年前
lolfx.cpp base: roll our own constants because it’s always a pain in the ass 13年前
palette.lolfx Added SpriteSorter and SquadShooter 10年前
rendercontext.cpp gpu: add SetDepthMask/GetDepthMask to render contexts. 10年前
renderer.cpp Added debug stuff 10年前
shader.cpp misc: some refactoring in texture handling. 10年前
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10年前
texture.cpp misc: some refactoring in texture handling. 10年前
tile.lolfx gpu: rename uniforms here and there for consistency. 10年前
vertexbuffer.cpp gpu: added a SetStream that takes an array of attributes 10年前