Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar 83e48e8820 gpu: fix OS X port (bad framebuffer image creation flags). pirms 5 gadiem
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3rdparty 3rdparty: update imgui, lua and pegtl submodules to latest upstream. pirms 6 gadiem
application sdl: display GL context version upon creation. pirms 5 gadiem
audio audio: rename format enum entries to avoid collisions. pirms 6 gadiem
base emscripten: log to stdout instead of stderr. pirms 6 gadiem
data build: refactor autotools files for out-of-tree builds. pirms 8 gadiem
debug entity: add a flag system. pirms 6 gadiem
easymesh Various compilation warning and error fixes. pirms 6 gadiem
engine ticker: better mechanism for entity init/release. pirms 6 gadiem
gpu gpu: fix OS X port (bad framebuffer image creation flags). pirms 5 gadiem
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. pirms 6 gadiem
lol emscripten: use document.querySelector() instead of getElementById(). pirms 5 gadiem
lolua Switch to upstream Lua master branch. pirms 6 gadiem
math math: fix a bug in real::cbrt() that completely broke the function. pirms 6 gadiem
mesh Fix a crash on exit caused by shader deletion. pirms 6 gadiem
sys Fix all visible compilation warnings in Visual Studio. pirms 6 gadiem
t test: add a unit test of real::cbrt() and fix the camera unit test. pirms 6 gadiem
ui sdl: ensure the OS X event pump is called on the main thread. pirms 5 gadiem
Makefile.am build: remove built-in bullet compilation on Linux. pirms 6 gadiem
camera.cpp engine: start working on a tickable object, cleaner than entities. pirms 6 gadiem
camera.h Another lowercase switching frenzy, because why not. pirms 6 gadiem
commandstack.h base: clean up and refactor containers. pirms 8 gadiem
emitter.cpp entity: add a flag system. pirms 6 gadiem
emitter.h entity: add a flag system. pirms 6 gadiem
font.cpp entity: add a flag system. pirms 6 gadiem
font.h entity: add a flag system. pirms 6 gadiem
gradient.cpp entity: add a flag system. pirms 6 gadiem
gradient.h Use smart pointers in a lot of the rendering code. pirms 6 gadiem
gradient.lolfx Clean up a lot of shader crap pirms 8 gadiem
light.cpp engine: start working on a tickable object, cleaner than entities. pirms 6 gadiem
light.h Another lowercase switching frenzy, because why not. pirms 6 gadiem
lol-core.vcxproj build: fix a few CRLF issues and make .gitattributes more robust. pirms 6 gadiem
lol-core.vcxproj.filters RIP lol::Controller and lol::InputProfile ⚰️ LOL pirms 6 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
lolgl.h Various emscripten compilation fixes. pirms 6 gadiem
messageservice.cpp Various emscripten compilation fixes. pirms 6 gadiem
messageservice.h RIP lol::String ⚰️ LOL pirms 7 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
profiler.cpp Rename lol::Timer to lol::timer. Because. pirms 7 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
scene.cpp entity: add a flag system. pirms 6 gadiem
scene.h entity: add a flag system. pirms 6 gadiem
sprite.cpp entity: add a flag system. pirms 6 gadiem
sprite.h Another lowercase switching frenzy, because why not. pirms 6 gadiem
text.cpp entity: add a flag system. pirms 6 gadiem
text.h entity: add a flag system. pirms 6 gadiem
textureimage-private.h RIP lol::String ⚰️ LOL pirms 7 gadiem
textureimage.cpp entity: add a flag system. pirms 6 gadiem
textureimage.h entity: add a flag system. pirms 6 gadiem
tileset.cpp entity: add a flag system. pirms 6 gadiem
tileset.h entity: add a flag system. pirms 6 gadiem
utils.h Get rid of numerous uses of lol::String. pirms 7 gadiem
video.cpp Allow to resize the SDL window and propagate changes to the scene. pirms 6 gadiem
video.h Allow to resize the SDL window and propagate changes to the scene. pirms 6 gadiem