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Sam Hocevar 83e48e8820 gpu: fix OS X port (bad framebuffer image creation flags). 5 år sedan
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3rdparty 3rdparty: update imgui, lua and pegtl submodules to latest upstream. 6 år sedan
application sdl: display GL context version upon creation. 5 år sedan
audio audio: rename format enum entries to avoid collisions. 6 år sedan
base emscripten: log to stdout instead of stderr. 6 år sedan
data build: refactor autotools files for out-of-tree builds. 8 år sedan
debug entity: add a flag system. 6 år sedan
easymesh Various compilation warning and error fixes. 6 år sedan
engine ticker: better mechanism for entity init/release. 6 år sedan
gpu gpu: fix OS X port (bad framebuffer image creation flags). 5 år sedan
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. 6 år sedan
lol emscripten: use document.querySelector() instead of getElementById(). 5 år sedan
lolua Switch to upstream Lua master branch. 6 år sedan
math math: fix a bug in real::cbrt() that completely broke the function. 6 år sedan
mesh Fix a crash on exit caused by shader deletion. 6 år sedan
sys Fix all visible compilation warnings in Visual Studio. 6 år sedan
t test: add a unit test of real::cbrt() and fix the camera unit test. 6 år sedan
ui sdl: ensure the OS X event pump is called on the main thread. 5 år sedan
Makefile.am build: remove built-in bullet compilation on Linux. 6 år sedan
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 år sedan
camera.h Another lowercase switching frenzy, because why not. 6 år sedan
commandstack.h base: clean up and refactor containers. 8 år sedan
emitter.cpp entity: add a flag system. 6 år sedan
emitter.h entity: add a flag system. 6 år sedan
font.cpp entity: add a flag system. 6 år sedan
font.h entity: add a flag system. 6 år sedan
gradient.cpp entity: add a flag system. 6 år sedan
gradient.h Use smart pointers in a lot of the rendering code. 6 år sedan
gradient.lolfx Clean up a lot of shader crap 8 år sedan
light.cpp engine: start working on a tickable object, cleaner than entities. 6 år sedan
light.h Another lowercase switching frenzy, because why not. 6 år sedan
lol-core.vcxproj build: fix a few CRLF issues and make .gitattributes more robust. 6 år sedan
lol-core.vcxproj.filters RIP lol::Controller and lol::InputProfile ⚰️ LOL 6 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
lolgl.h Various emscripten compilation fixes. 6 år sedan
messageservice.cpp Various emscripten compilation fixes. 6 år sedan
messageservice.h RIP lol::String ⚰️ LOL 7 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
profiler.cpp Rename lol::Timer to lol::timer. Because. 7 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
scene.cpp entity: add a flag system. 6 år sedan
scene.h entity: add a flag system. 6 år sedan
sprite.cpp entity: add a flag system. 6 år sedan
sprite.h Another lowercase switching frenzy, because why not. 6 år sedan
text.cpp entity: add a flag system. 6 år sedan
text.h entity: add a flag system. 6 år sedan
textureimage-private.h RIP lol::String ⚰️ LOL 7 år sedan
textureimage.cpp entity: add a flag system. 6 år sedan
textureimage.h entity: add a flag system. 6 år sedan
tileset.cpp entity: add a flag system. 6 år sedan
tileset.h entity: add a flag system. 6 år sedan
utils.h Get rid of numerous uses of lol::String. 7 år sedan
video.cpp Allow to resize the SDL window and propagate changes to the scene. 6 år sedan
video.h Allow to resize the SDL window and propagate changes to the scene. 6 år sedan