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Sam Hocevar 83e48e8820 gpu: fix OS X port (bad framebuffer image creation flags). пре 5 година
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3rdparty 3rdparty: update imgui, lua and pegtl submodules to latest upstream. пре 6 година
application sdl: display GL context version upon creation. пре 5 година
audio audio: rename format enum entries to avoid collisions. пре 6 година
base emscripten: log to stdout instead of stderr. пре 6 година
data build: refactor autotools files for out-of-tree builds. пре 8 година
debug entity: add a flag system. пре 6 година
easymesh Various compilation warning and error fixes. пре 6 година
engine ticker: better mechanism for entity init/release. пре 6 година
gpu gpu: fix OS X port (bad framebuffer image creation flags). пре 5 година
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. пре 6 година
lol emscripten: use document.querySelector() instead of getElementById(). пре 5 година
lolua Switch to upstream Lua master branch. пре 6 година
math math: fix a bug in real::cbrt() that completely broke the function. пре 6 година
mesh Fix a crash on exit caused by shader deletion. пре 6 година
sys Fix all visible compilation warnings in Visual Studio. пре 6 година
t test: add a unit test of real::cbrt() and fix the camera unit test. пре 6 година
ui sdl: ensure the OS X event pump is called on the main thread. пре 5 година
Makefile.am build: remove built-in bullet compilation on Linux. пре 6 година
camera.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
camera.h Another lowercase switching frenzy, because why not. пре 6 година
commandstack.h base: clean up and refactor containers. пре 8 година
emitter.cpp entity: add a flag system. пре 6 година
emitter.h entity: add a flag system. пре 6 година
font.cpp entity: add a flag system. пре 6 година
font.h entity: add a flag system. пре 6 година
gradient.cpp entity: add a flag system. пре 6 година
gradient.h Use smart pointers in a lot of the rendering code. пре 6 година
gradient.lolfx Clean up a lot of shader crap пре 8 година
light.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
light.h Another lowercase switching frenzy, because why not. пре 6 година
lol-core.vcxproj build: fix a few CRLF issues and make .gitattributes more robust. пре 6 година
lol-core.vcxproj.filters RIP lol::Controller and lol::InputProfile ⚰️ LOL пре 6 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolgl.h Various emscripten compilation fixes. пре 6 година
messageservice.cpp Various emscripten compilation fixes. пре 6 година
messageservice.h RIP lol::String ⚰️ LOL пре 7 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
profiler.cpp Rename lol::Timer to lol::timer. Because. пре 7 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
scene.cpp entity: add a flag system. пре 6 година
scene.h entity: add a flag system. пре 6 година
sprite.cpp entity: add a flag system. пре 6 година
sprite.h Another lowercase switching frenzy, because why not. пре 6 година
text.cpp entity: add a flag system. пре 6 година
text.h entity: add a flag system. пре 6 година
textureimage-private.h RIP lol::String ⚰️ LOL пре 7 година
textureimage.cpp entity: add a flag system. пре 6 година
textureimage.h entity: add a flag system. пре 6 година
tileset.cpp entity: add a flag system. пре 6 година
tileset.h entity: add a flag system. пре 6 година
utils.h Get rid of numerous uses of lol::String. пре 7 година
video.cpp Allow to resize the SDL window and propagate changes to the scene. пре 6 година
video.h Allow to resize the SDL window and propagate changes to the scene. пре 6 година