..
application
core: try to merge Ticker and Emcee. Still not very good.
vor 13 Jahren
debug
math: ensure real::fabs() is never chosen over std::fabs() for arguments
vor 13 Jahren
gpu
gpu: start implementing a vertex buffer object.
vor 13 Jahren
image
win32: various compilation fixes, mostly project updates, but also a
vor 13 Jahren
lol
ps3: fix PS3 build after the Queue refactoring.
vor 13 Jahren
platform
ps3: fix PS3 build after the Queue refactoring.
vor 13 Jahren
shader
shader: factor the uniform handling logic into platform-independent methods
vor 13 Jahren
thread
threads: change Queue to a template so that we can manage the element type.
vor 13 Jahren
Makefile.am
math: move half.h into the public headers.
vor 13 Jahren
audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
vor 13 Jahren
audio.h
core: fix include guard naming scheme.
vor 14 Jahren
bitfield.h
core: fix include guard naming scheme.
vor 14 Jahren
core.h
math: move half.h into the public headers.
vor 13 Jahren
dict.cpp
osx: automake does not support .mm files yet, so rename ios-image.mm back
vor 13 Jahren
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
vor 13 Jahren
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
vor 13 Jahren
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
vor 13 Jahren
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
vor 13 Jahren
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
vor 13 Jahren
entity.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
entity.h
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
font.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
font.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
forge.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
forge.h
core: fix include guard naming scheme.
vor 14 Jahren
gradient.cpp
osx: link with the proper OpenGL libraries on OS X.
vor 13 Jahren
gradient.h
render: add a Gradient class that will be used for dithering later.
vor 13 Jahren
half.cpp
core: fix compilation warnings in one of the float-to-half LUTs.
vor 13 Jahren
hash.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
hash.h
core: fix include guard naming scheme.
vor 14 Jahren
input.cpp
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
vor 13 Jahren
input.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
vor 13 Jahren
layer.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
layer.h
core: fix include guard naming scheme.
vor 14 Jahren
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
vor 13 Jahren
log.h
core: a few compilation fixes for non-GCC compilers.
vor 13 Jahren
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
vor 13 Jahren
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
vor 13 Jahren
map.cpp
core: split vector operations into linear and non-linear so that we can
vor 13 Jahren
map.h
core: fix include guard naming scheme.
vor 14 Jahren
numeric.h
core: don't explicitly use std:: prefix when the platform may not
vor 13 Jahren
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
vor 13 Jahren
platform.h
ui: add a Platform class to query information about the current platform.
vor 14 Jahren
profiler.cpp
core: get rid of now useless <cstdio> includes.
vor 14 Jahren
profiler.h
core: fix include guard naming scheme.
vor 14 Jahren
real.cpp
math: ensure real::fabs() is never chosen over std::fabs() for arguments
vor 13 Jahren
sample.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
vor 13 Jahren
sample.h
core: fix include guard naming scheme.
vor 14 Jahren
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
sampler.h
core: fix include guard naming scheme.
vor 14 Jahren
scene.cpp
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
vor 13 Jahren
scene.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
sprite.cpp
sprite: remove spurious property that caused sprites to be always displayed
vor 13 Jahren
sprite.h
core: add a Sprite class to try to factor some common logic currently
vor 13 Jahren
text.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
text.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
ticker.cpp
threads: change Queue to a template so that we can manage the element type.
vor 13 Jahren
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
vor 13 Jahren
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
tileset.cpp
math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
vor 13 Jahren
tileset.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
timer.cpp
core: port all code to NativeClient. Nothing runs for now, but it builds.
vor 13 Jahren
timer.h
core: fix include guard naming scheme.
vor 14 Jahren
trig.cpp
core: fix a bug on the PS3 version of lol_sin().
vor 13 Jahren
trig.h
core: start implementing optimised trigonometry functions for PS3 and x86.
vor 13 Jahren
vector.cpp
math: minor compilation fixes for Visual Studio. Still does not link.
vor 13 Jahren
video.cpp
gl: cache viewport size on all platforms, because we cannot query it from
vor 13 Jahren
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
world.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
world.h
core: fix include guard naming scheme.
vor 14 Jahren
worldentity.cpp
core: split vector operations into linear and non-linear so that we can
vor 13 Jahren
worldentity.h
core: more vec?i -> ?veci renames.
vor 13 Jahren