Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
 
 
 
Sam Hocevar 89c3b3a60f ps3: fix PS3 build after the Queue refactoring. vor 13 Jahren
..
application core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
debug math: ensure real::fabs() is never chosen over std::fabs() for arguments vor 13 Jahren
gpu gpu: start implementing a vertex buffer object. vor 13 Jahren
image win32: various compilation fixes, mostly project updates, but also a vor 13 Jahren
lol ps3: fix PS3 build after the Queue refactoring. vor 13 Jahren
platform ps3: fix PS3 build after the Queue refactoring. vor 13 Jahren
shader shader: factor the uniform handling logic into platform-independent methods vor 13 Jahren
thread threads: change Queue to a template so that we can manage the element type. vor 13 Jahren
Makefile.am math: move half.h into the public headers. vor 13 Jahren
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. vor 13 Jahren
audio.h core: fix include guard naming scheme. vor 14 Jahren
bitfield.h core: fix include guard naming scheme. vor 14 Jahren
core.h math: move half.h into the public headers. vor 13 Jahren
dict.cpp osx: automake does not support .mm files yet, so rename ios-image.mm back vor 13 Jahren
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back vor 13 Jahren
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in vor 13 Jahren
emitter.cpp emitter: fix wrong velocity value computation in the particles. vor 13 Jahren
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only vor 13 Jahren
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
font.cpp core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
font.h core: more vec?i -> ?veci renames. vor 13 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
forge.h core: fix include guard naming scheme. vor 14 Jahren
gradient.cpp osx: link with the proper OpenGL libraries on OS X. vor 13 Jahren
gradient.h render: add a Gradient class that will be used for dithering later. vor 13 Jahren
half.cpp core: fix compilation warnings in one of the float-to-half LUTs. vor 13 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
hash.h core: fix include guard naming scheme. vor 14 Jahren
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. vor 13 Jahren
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in vor 13 Jahren
layer.cpp core: more vec?i -> ?veci renames. vor 13 Jahren
layer.h core: fix include guard naming scheme. vor 14 Jahren
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. vor 13 Jahren
log.h core: a few compilation fixes for non-GCC compilers. vor 13 Jahren
loldebug.h build: put debug stuff and shader stuff in subdirectories. vor 13 Jahren
lolgl.h osx: link with the proper OpenGL libraries on OS X. vor 13 Jahren
map.cpp core: split vector operations into linear and non-linear so that we can vor 13 Jahren
map.h core: fix include guard naming scheme. vor 14 Jahren
numeric.h core: don't explicitly use std:: prefix when the platform may not vor 13 Jahren
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. vor 13 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 14 Jahren
profiler.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
profiler.h core: fix include guard naming scheme. vor 14 Jahren
real.cpp math: ensure real::fabs() is never chosen over std::fabs() for arguments vor 13 Jahren
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. vor 13 Jahren
sample.h core: fix include guard naming scheme. vor 14 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
sampler.h core: fix include guard naming scheme. vor 14 Jahren
scene.cpp gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. vor 13 Jahren
scene.h core: more vec?i -> ?veci renames. vor 13 Jahren
sprite.cpp sprite: remove spurious property that caused sprites to be always displayed vor 13 Jahren
sprite.h core: add a Sprite class to try to factor some common logic currently vor 13 Jahren
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
text.h core: more vec?i -> ?veci renames. vor 13 Jahren
ticker.cpp threads: change Queue to a template so that we can manage the element type. vor 13 Jahren
ticker.h core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. vor 13 Jahren
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. vor 13 Jahren
tileset.cpp math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). vor 13 Jahren
tileset.h core: more vec?i -> ?veci renames. vor 13 Jahren
timer.cpp core: port all code to NativeClient. Nothing runs for now, but it builds. vor 13 Jahren
timer.h core: fix include guard naming scheme. vor 14 Jahren
trig.cpp core: fix a bug on the PS3 version of lol_sin(). vor 13 Jahren
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. vor 13 Jahren
vector.cpp math: minor compilation fixes for Visual Studio. Still does not link. vor 13 Jahren
video.cpp gl: cache viewport size on all platforms, because we cannot query it from vor 13 Jahren
video.h core: rename vec2i to ivec2 etc. to better match GLSL. vor 13 Jahren
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
world.h core: fix include guard naming scheme. vor 14 Jahren
worldentity.cpp core: split vector operations into linear and non-linear so that we can vor 13 Jahren
worldentity.h core: more vec?i -> ?veci renames. vor 13 Jahren