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Sam Hocevar 89c3b3a60f ps3: fix PS3 build after the Queue refactoring. 13 år sedan
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application core: try to merge Ticker and Emcee. Still not very good. 13 år sedan
debug math: ensure real::fabs() is never chosen over std::fabs() for arguments 13 år sedan
gpu gpu: start implementing a vertex buffer object. 13 år sedan
image win32: various compilation fixes, mostly project updates, but also a 13 år sedan
lol ps3: fix PS3 build after the Queue refactoring. 13 år sedan
platform ps3: fix PS3 build after the Queue refactoring. 13 år sedan
shader shader: factor the uniform handling logic into platform-independent methods 13 år sedan
thread threads: change Queue to a template so that we can manage the element type. 13 år sedan
Makefile.am math: move half.h into the public headers. 13 år sedan
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 år sedan
audio.h core: fix include guard naming scheme. 14 år sedan
bitfield.h core: fix include guard naming scheme. 14 år sedan
core.h math: move half.h into the public headers. 13 år sedan
dict.cpp osx: automake does not support .mm files yet, so rename ios-image.mm back 13 år sedan
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 år sedan
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 13 år sedan
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 år sedan
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 år sedan
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 år sedan
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
font.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
font.h core: more vec?i -> ?veci renames. 13 år sedan
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
forge.h core: fix include guard naming scheme. 14 år sedan
gradient.cpp osx: link with the proper OpenGL libraries on OS X. 13 år sedan
gradient.h render: add a Gradient class that will be used for dithering later. 13 år sedan
half.cpp core: fix compilation warnings in one of the float-to-half LUTs. 13 år sedan
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
hash.h core: fix include guard naming scheme. 14 år sedan
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 år sedan
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 år sedan
layer.cpp core: more vec?i -> ?veci renames. 13 år sedan
layer.h core: fix include guard naming scheme. 14 år sedan
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 år sedan
log.h core: a few compilation fixes for non-GCC compilers. 13 år sedan
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 år sedan
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 år sedan
map.cpp core: split vector operations into linear and non-linear so that we can 13 år sedan
map.h core: fix include guard naming scheme. 14 år sedan
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 år sedan
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 år sedan
platform.h ui: add a Platform class to query information about the current platform. 14 år sedan
profiler.cpp core: get rid of now useless <cstdio> includes. 14 år sedan
profiler.h core: fix include guard naming scheme. 14 år sedan
real.cpp math: ensure real::fabs() is never chosen over std::fabs() for arguments 13 år sedan
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 år sedan
sample.h core: fix include guard naming scheme. 14 år sedan
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
sampler.h core: fix include guard naming scheme. 14 år sedan
scene.cpp gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 13 år sedan
scene.h core: more vec?i -> ?veci renames. 13 år sedan
sprite.cpp sprite: remove spurious property that caused sprites to be always displayed 13 år sedan
sprite.h core: add a Sprite class to try to factor some common logic currently 13 år sedan
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
text.h core: more vec?i -> ?veci renames. 13 år sedan
ticker.cpp threads: change Queue to a template so that we can manage the element type. 13 år sedan
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 år sedan
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 år sedan
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 år sedan
tileset.cpp math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 13 år sedan
tileset.h core: more vec?i -> ?veci renames. 13 år sedan
timer.cpp core: port all code to NativeClient. Nothing runs for now, but it builds. 13 år sedan
timer.h core: fix include guard naming scheme. 14 år sedan
trig.cpp core: fix a bug on the PS3 version of lol_sin(). 13 år sedan
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. 13 år sedan
vector.cpp math: minor compilation fixes for Visual Studio. Still does not link. 13 år sedan
video.cpp gl: cache viewport size on all platforms, because we cannot query it from 13 år sedan
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 år sedan
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
world.h core: fix include guard naming scheme. 14 år sedan
worldentity.cpp core: split vector operations into linear and non-linear so that we can 13 år sedan
worldentity.h core: more vec?i -> ?veci renames. 13 år sedan