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application
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core: try to merge Ticker and Emcee. Still not very good.
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пре 13 година |
debug
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math: ensure real::fabs() is never chosen over std::fabs() for arguments
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пре 13 година |
gpu
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gpu: start implementing a vertex buffer object.
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пре 13 година |
image
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win32: various compilation fixes, mostly project updates, but also a
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пре 13 година |
lol
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ps3: fix PS3 build after the Queue refactoring.
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пре 13 година |
platform
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ps3: fix PS3 build after the Queue refactoring.
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пре 13 година |
shader
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shader: factor the uniform handling logic into platform-independent methods
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пре 13 година |
thread
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threads: change Queue to a template so that we can manage the element type.
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пре 13 година |
Makefile.am
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math: move half.h into the public headers.
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пре 13 година |
audio.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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пре 13 година |
audio.h
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core: fix include guard naming scheme.
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пре 14 година |
bitfield.h
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core: fix include guard naming scheme.
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пре 14 година |
core.h
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math: move half.h into the public headers.
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пре 13 година |
dict.cpp
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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пре 13 година |
dict.h
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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пре 13 година |
eglapp.cpp
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core: try to merge Ticker and Emcee. Still not very good.
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пре 13 година |
eglapp.h
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math: rename matrix.h to vector.h and simplify some stuff, especially in
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пре 13 година |
emitter.cpp
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emitter: fix wrong velocity value computation in the particles.
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пре 13 година |
emitter.h
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tileset: replace the Tiler ID system with real TileSet objects. The only
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пре 13 година |
entity.cpp
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core: prefix Entity members with m_ to avoid accidental shadowing.
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пре 13 година |
entity.h
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core: prefix Entity members with m_ to avoid accidental shadowing.
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пре 13 година |
font.cpp
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core: prefix Entity members with m_ to avoid accidental shadowing.
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пре 13 година |
font.h
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core: more vec?i -> ?veci renames.
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пре 13 година |
forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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пре 14 година |
forge.h
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core: fix include guard naming scheme.
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пре 14 година |
gradient.cpp
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osx: link with the proper OpenGL libraries on OS X.
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пре 13 година |
gradient.h
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render: add a Gradient class that will be used for dithering later.
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пре 13 година |
half.cpp
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core: fix compilation warnings in one of the float-to-half LUTs.
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пре 13 година |
hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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пре 14 година |
hash.h
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core: fix include guard naming scheme.
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пре 14 година |
input.cpp
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math: try to implement the magic getter/setter pattern. BREAKS BUILD.
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пре 13 година |
input.h
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math: rename matrix.h to vector.h and simplify some stuff, especially in
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пре 13 година |
layer.cpp
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core: more vec?i -> ?veci renames.
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пре 13 година |
layer.h
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core: fix include guard naming scheme.
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пре 14 година |
log.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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пре 13 година |
log.h
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core: a few compilation fixes for non-GCC compilers.
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пре 13 година |
loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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пре 13 година |
lolgl.h
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osx: link with the proper OpenGL libraries on OS X.
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пре 13 година |
map.cpp
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core: split vector operations into linear and non-linear so that we can
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пре 13 година |
map.h
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core: fix include guard naming scheme.
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пре 14 година |
numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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пре 13 година |
platform.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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пре 13 година |
platform.h
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ui: add a Platform class to query information about the current platform.
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пре 14 година |
profiler.cpp
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core: get rid of now useless <cstdio> includes.
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пре 14 година |
profiler.h
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core: fix include guard naming scheme.
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пре 14 година |
real.cpp
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math: ensure real::fabs() is never chosen over std::fabs() for arguments
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пре 13 година |
sample.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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пре 13 година |
sample.h
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core: fix include guard naming scheme.
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пре 14 година |
sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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пре 14 година |
sampler.h
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core: fix include guard naming scheme.
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пре 14 година |
scene.cpp
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gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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пре 13 година |
scene.h
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core: more vec?i -> ?veci renames.
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пре 13 година |
sprite.cpp
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sprite: remove spurious property that caused sprites to be always displayed
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пре 13 година |
sprite.h
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core: add a Sprite class to try to factor some common logic currently
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пре 13 година |
text.cpp
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core: prefix Entity members with m_ to avoid accidental shadowing.
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пре 13 година |
text.h
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core: more vec?i -> ?veci renames.
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пре 13 година |
ticker.cpp
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threads: change Queue to a template so that we can manage the element type.
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пре 13 година |
ticker.h
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core: try to merge Ticker and Emcee. Still not very good.
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пре 13 година |
tiler.cpp
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core: rename vec2i to ivec2 etc. to better match GLSL.
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пре 13 година |
tiler.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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пре 13 година |
tileset.cpp
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math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
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пре 13 година |
tileset.h
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core: more vec?i -> ?veci renames.
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пре 13 година |
timer.cpp
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core: port all code to NativeClient. Nothing runs for now, but it builds.
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пре 13 година |
timer.h
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core: fix include guard naming scheme.
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пре 14 година |
trig.cpp
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core: fix a bug on the PS3 version of lol_sin().
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пре 13 година |
trig.h
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core: start implementing optimised trigonometry functions for PS3 and x86.
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пре 13 година |
vector.cpp
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math: minor compilation fixes for Visual Studio. Still does not link.
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пре 13 година |
video.cpp
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gl: cache viewport size on all platforms, because we cannot query it from
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пре 13 година |
video.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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пре 13 година |
world.cpp
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core: prefix Entity members with m_ to avoid accidental shadowing.
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пре 13 година |
world.h
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core: fix include guard naming scheme.
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пре 14 година |
worldentity.cpp
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core: split vector operations into linear and non-linear so that we can
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пре 13 година |
worldentity.h
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core: more vec?i -> ?veci renames.
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пре 13 година |