..
application
core: try to merge Ticker and Emcee. Still not very good.
il y a 13 ans
debug
math: ensure real::fabs() is never chosen over std::fabs() for arguments
il y a 13 ans
gpu
gpu: start implementing a vertex buffer object.
il y a 13 ans
image
win32: various compilation fixes, mostly project updates, but also a
il y a 13 ans
lol
ps3: fix PS3 build after the Queue refactoring.
il y a 13 ans
platform
ps3: fix PS3 build after the Queue refactoring.
il y a 13 ans
shader
shader: factor the uniform handling logic into platform-independent methods
il y a 13 ans
thread
threads: change Queue to a template so that we can manage the element type.
il y a 13 ans
Makefile.am
math: move half.h into the public headers.
il y a 13 ans
audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
il y a 13 ans
audio.h
core: fix include guard naming scheme.
il y a 14 ans
bitfield.h
core: fix include guard naming scheme.
il y a 14 ans
core.h
math: move half.h into the public headers.
il y a 13 ans
dict.cpp
osx: automake does not support .mm files yet, so rename ios-image.mm back
il y a 13 ans
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
il y a 13 ans
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
il y a 13 ans
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
il y a 13 ans
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
il y a 13 ans
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
il y a 13 ans
entity.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
il y a 13 ans
entity.h
core: prefix Entity members with m_ to avoid accidental shadowing.
il y a 13 ans
font.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
il y a 13 ans
font.h
core: more vec?i -> ?veci renames.
il y a 13 ans
forge.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 14 ans
forge.h
core: fix include guard naming scheme.
il y a 14 ans
gradient.cpp
osx: link with the proper OpenGL libraries on OS X.
il y a 13 ans
gradient.h
render: add a Gradient class that will be used for dithering later.
il y a 13 ans
half.cpp
core: fix compilation warnings in one of the float-to-half LUTs.
il y a 13 ans
hash.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 14 ans
hash.h
core: fix include guard naming scheme.
il y a 14 ans
input.cpp
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
il y a 13 ans
input.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
il y a 13 ans
layer.cpp
core: more vec?i -> ?veci renames.
il y a 13 ans
layer.h
core: fix include guard naming scheme.
il y a 14 ans
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
il y a 13 ans
log.h
core: a few compilation fixes for non-GCC compilers.
il y a 13 ans
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
il y a 13 ans
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
il y a 13 ans
map.cpp
core: split vector operations into linear and non-linear so that we can
il y a 13 ans
map.h
core: fix include guard naming scheme.
il y a 14 ans
numeric.h
core: don't explicitly use std:: prefix when the platform may not
il y a 13 ans
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
il y a 13 ans
platform.h
ui: add a Platform class to query information about the current platform.
il y a 14 ans
profiler.cpp
core: get rid of now useless <cstdio> includes.
il y a 14 ans
profiler.h
core: fix include guard naming scheme.
il y a 14 ans
real.cpp
math: ensure real::fabs() is never chosen over std::fabs() for arguments
il y a 13 ans
sample.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
il y a 13 ans
sample.h
core: fix include guard naming scheme.
il y a 14 ans
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 14 ans
sampler.h
core: fix include guard naming scheme.
il y a 14 ans
scene.cpp
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
il y a 13 ans
scene.h
core: more vec?i -> ?veci renames.
il y a 13 ans
sprite.cpp
sprite: remove spurious property that caused sprites to be always displayed
il y a 13 ans
sprite.h
core: add a Sprite class to try to factor some common logic currently
il y a 13 ans
text.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
il y a 13 ans
text.h
core: more vec?i -> ?veci renames.
il y a 13 ans
ticker.cpp
threads: change Queue to a template so that we can manage the element type.
il y a 13 ans
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
il y a 13 ans
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
il y a 13 ans
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
il y a 13 ans
tileset.cpp
math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
il y a 13 ans
tileset.h
core: more vec?i -> ?veci renames.
il y a 13 ans
timer.cpp
core: port all code to NativeClient. Nothing runs for now, but it builds.
il y a 13 ans
timer.h
core: fix include guard naming scheme.
il y a 14 ans
trig.cpp
core: fix a bug on the PS3 version of lol_sin().
il y a 13 ans
trig.h
core: start implementing optimised trigonometry functions for PS3 and x86.
il y a 13 ans
vector.cpp
math: minor compilation fixes for Visual Studio. Still does not link.
il y a 13 ans
video.cpp
gl: cache viewport size on all platforms, because we cannot query it from
il y a 13 ans
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
il y a 13 ans
world.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
il y a 13 ans
world.h
core: fix include guard naming scheme.
il y a 14 ans
worldentity.cpp
core: split vector operations into linear and non-linear so that we can
il y a 13 ans
worldentity.h
core: more vec?i -> ?veci renames.
il y a 13 ans