..
3rdparty
Refactor header usage to use our core submodule instead.
il y a 6 ans
application
gpu: fix OpenGL context creation and shader patching on macOS Catalina.
il y a 6 ans
audio
audio: NX support.
il y a 6 ans
base
Update lol-core submodule and apply a few related fixes.
il y a 5 ans
data
build: refactor autotools files for out-of-tree builds.
il y a 9 ans
debug
Major header refactoring.
il y a 6 ans
easymesh
base: deprecate lol::array.
il y a 6 ans
engine
base: deprecate lol::array.
il y a 6 ans
gpu
gpu: fix OpenGL context creation and shader patching on macOS Catalina.
il y a 6 ans
image
base: deprecate lol::array.
il y a 6 ans
lol
Update lol-core submodule and apply a few related fixes.
il y a 5 ans
lolua
base: deprecate lol::array.
il y a 6 ans
math
Clean up header usage.
il y a 6 ans
mesh
base: deprecate lol::array.
il y a 6 ans
net
net: fix emscripten build.
il y a 6 ans
sys
Remove obsolete code.
il y a 6 ans
t
base: deprecate lol::array.
il y a 6 ans
ui
base: deprecate lol::array.
il y a 6 ans
Makefile.am
base: deprecate lol::array.
il y a 6 ans
camera.cpp
engine: start working on a tickable object, cleaner than entities.
il y a 7 ans
camera.h
Major header refactoring.
il y a 6 ans
commandstack.h
base: deprecate lol::array.
il y a 6 ans
emitter.cpp
entity: add a flag system.
il y a 7 ans
emitter.h
entity: add a flag system.
il y a 7 ans
font.cpp
entity: add a flag system.
il y a 7 ans
font.h
entity: add a flag system.
il y a 7 ans
gradient.cpp
Refactor all code that uses the color class.
il y a 6 ans
gradient.h
Use smart pointers in a lot of the rendering code.
il y a 7 ans
gradient.lolfx
Clean up a lot of shader crap
il y a 9 ans
light.cpp
Refactor all code that uses the color class.
il y a 6 ans
light.h
Clean up header usage.
il y a 6 ans
lol-core.vcxproj
base: deprecate lol::array.
il y a 6 ans
lol-core.vcxproj.filters
base: deprecate lol::array.
il y a 6 ans
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
lolgl.h
osx: use gl3.h instead of gl.h.
il y a 6 ans
messageservice.cpp
base: deprecate lol::array.
il y a 6 ans
messageservice.h
base: deprecate lol::array.
il y a 6 ans
numeric.h
base: deprecate lol::array.
il y a 6 ans
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
profiler.cpp
profiler: fix a crash on exit.
il y a 6 ans
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
scene.cpp
Fix various compilation issues.
il y a 6 ans
scene.h
Major header refactoring.
il y a 6 ans
sprite.cpp
entity: add a flag system.
il y a 7 ans
sprite.h
Another lowercase switching frenzy, because why not.
il y a 7 ans
text.cpp
entity: add a flag system.
il y a 7 ans
text.h
entity: add a flag system.
il y a 7 ans
textureimage-private.h
Remove several deprecated headers.
il y a 6 ans
textureimage.cpp
entity: add a flag system.
il y a 7 ans
textureimage.h
entity: add a flag system.
il y a 7 ans
tileset.cpp
Replace all vector<tuple> definitions with properly named structs.
il y a 6 ans
tileset.h
Get rid of lol::array in our public headers.
il y a 6 ans
video.cpp
Remove several deprecated headers.
il y a 6 ans
video.h
Allow to resize the SDL window and propagate changes to the scene.
il y a 7 ans