Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 99a360f93d Update lol-core submodule and apply a few related fixes. il y a 5 ans
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3rdparty Refactor header usage to use our core submodule instead. il y a 6 ans
application gpu: fix OpenGL context creation and shader patching on macOS Catalina. il y a 6 ans
audio audio: NX support. il y a 6 ans
base Update lol-core submodule and apply a few related fixes. il y a 5 ans
data build: refactor autotools files for out-of-tree builds. il y a 9 ans
debug Major header refactoring. il y a 6 ans
easymesh base: deprecate lol::array. il y a 6 ans
engine base: deprecate lol::array. il y a 6 ans
gpu gpu: fix OpenGL context creation and shader patching on macOS Catalina. il y a 6 ans
image base: deprecate lol::array. il y a 6 ans
lol Update lol-core submodule and apply a few related fixes. il y a 5 ans
lolua base: deprecate lol::array. il y a 6 ans
math Clean up header usage. il y a 6 ans
mesh base: deprecate lol::array. il y a 6 ans
net net: fix emscripten build. il y a 6 ans
sys Remove obsolete code. il y a 6 ans
t base: deprecate lol::array. il y a 6 ans
ui base: deprecate lol::array. il y a 6 ans
Makefile.am base: deprecate lol::array. il y a 6 ans
camera.cpp engine: start working on a tickable object, cleaner than entities. il y a 7 ans
camera.h Major header refactoring. il y a 6 ans
commandstack.h base: deprecate lol::array. il y a 6 ans
emitter.cpp entity: add a flag system. il y a 7 ans
emitter.h entity: add a flag system. il y a 7 ans
font.cpp entity: add a flag system. il y a 7 ans
font.h entity: add a flag system. il y a 7 ans
gradient.cpp Refactor all code that uses the color class. il y a 6 ans
gradient.h Use smart pointers in a lot of the rendering code. il y a 7 ans
gradient.lolfx Clean up a lot of shader crap il y a 9 ans
light.cpp Refactor all code that uses the color class. il y a 6 ans
light.h Clean up header usage. il y a 6 ans
lol-core.vcxproj base: deprecate lol::array. il y a 6 ans
lol-core.vcxproj.filters base: deprecate lol::array. il y a 6 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
lolgl.h osx: use gl3.h instead of gl.h. il y a 6 ans
messageservice.cpp base: deprecate lol::array. il y a 6 ans
messageservice.h base: deprecate lol::array. il y a 6 ans
numeric.h base: deprecate lol::array. il y a 6 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
profiler.cpp profiler: fix a crash on exit. il y a 6 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
scene.cpp Fix various compilation issues. il y a 6 ans
scene.h Major header refactoring. il y a 6 ans
sprite.cpp entity: add a flag system. il y a 7 ans
sprite.h Another lowercase switching frenzy, because why not. il y a 7 ans
text.cpp entity: add a flag system. il y a 7 ans
text.h entity: add a flag system. il y a 7 ans
textureimage-private.h Remove several deprecated headers. il y a 6 ans
textureimage.cpp entity: add a flag system. il y a 7 ans
textureimage.h entity: add a flag system. il y a 7 ans
tileset.cpp Replace all vector<tuple> definitions with properly named structs. il y a 6 ans
tileset.h Get rid of lol::array in our public headers. il y a 6 ans
video.cpp Remove several deprecated headers. il y a 6 ans
video.h Allow to resize the SDL window and propagate changes to the scene. il y a 7 ans