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Sam Hocevar 99a360f93d Update lol-core submodule and apply a few related fixes. 4 anni fa
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3rdparty Refactor header usage to use our core submodule instead. 5 anni fa
application gpu: fix OpenGL context creation and shader patching on macOS Catalina. 4 anni fa
audio audio: NX support. 5 anni fa
base Update lol-core submodule and apply a few related fixes. 4 anni fa
data build: refactor autotools files for out-of-tree builds. 8 anni fa
debug Major header refactoring. 5 anni fa
easymesh base: deprecate lol::array. 5 anni fa
engine base: deprecate lol::array. 5 anni fa
gpu gpu: fix OpenGL context creation and shader patching on macOS Catalina. 4 anni fa
image base: deprecate lol::array. 5 anni fa
lol Update lol-core submodule and apply a few related fixes. 4 anni fa
lolua base: deprecate lol::array. 5 anni fa
math Clean up header usage. 5 anni fa
mesh base: deprecate lol::array. 5 anni fa
net net: fix emscripten build. 5 anni fa
sys Remove obsolete code. 5 anni fa
t base: deprecate lol::array. 5 anni fa
ui base: deprecate lol::array. 5 anni fa
Makefile.am base: deprecate lol::array. 5 anni fa
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 anni fa
camera.h Major header refactoring. 5 anni fa
commandstack.h base: deprecate lol::array. 5 anni fa
emitter.cpp entity: add a flag system. 6 anni fa
emitter.h entity: add a flag system. 6 anni fa
font.cpp entity: add a flag system. 6 anni fa
font.h entity: add a flag system. 6 anni fa
gradient.cpp Refactor all code that uses the color class. 5 anni fa
gradient.h Use smart pointers in a lot of the rendering code. 6 anni fa
gradient.lolfx Clean up a lot of shader crap 8 anni fa
light.cpp Refactor all code that uses the color class. 5 anni fa
light.h Clean up header usage. 5 anni fa
lol-core.vcxproj base: deprecate lol::array. 5 anni fa
lol-core.vcxproj.filters base: deprecate lol::array. 5 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
lolgl.h osx: use gl3.h instead of gl.h. 5 anni fa
messageservice.cpp base: deprecate lol::array. 5 anni fa
messageservice.h base: deprecate lol::array. 5 anni fa
numeric.h base: deprecate lol::array. 5 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
profiler.cpp profiler: fix a crash on exit. 5 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
scene.cpp Fix various compilation issues. 4 anni fa
scene.h Major header refactoring. 5 anni fa
sprite.cpp entity: add a flag system. 6 anni fa
sprite.h Another lowercase switching frenzy, because why not. 6 anni fa
text.cpp entity: add a flag system. 6 anni fa
text.h entity: add a flag system. 6 anni fa
textureimage-private.h Remove several deprecated headers. 5 anni fa
textureimage.cpp entity: add a flag system. 6 anni fa
textureimage.h entity: add a flag system. 6 anni fa
tileset.cpp Replace all vector<tuple> definitions with properly named structs. 5 anni fa
tileset.h Get rid of lol::array in our public headers. 5 anni fa
video.cpp Remove several deprecated headers. 5 anni fa
video.h Allow to resize the SDL window and propagate changes to the scene. 6 anni fa