..
3rdparty
Refactor header usage to use our core submodule instead.
5 anni fa
application
gpu: fix OpenGL context creation and shader patching on macOS Catalina.
4 anni fa
audio
audio: NX support.
5 anni fa
base
Update lol-core submodule and apply a few related fixes.
4 anni fa
data
build: refactor autotools files for out-of-tree builds.
8 anni fa
debug
Major header refactoring.
5 anni fa
easymesh
base: deprecate lol::array.
5 anni fa
engine
base: deprecate lol::array.
5 anni fa
gpu
gpu: fix OpenGL context creation and shader patching on macOS Catalina.
4 anni fa
image
base: deprecate lol::array.
5 anni fa
lol
Update lol-core submodule and apply a few related fixes.
4 anni fa
lolua
base: deprecate lol::array.
5 anni fa
math
Clean up header usage.
5 anni fa
mesh
base: deprecate lol::array.
5 anni fa
net
net: fix emscripten build.
5 anni fa
sys
Remove obsolete code.
5 anni fa
t
base: deprecate lol::array.
5 anni fa
ui
base: deprecate lol::array.
5 anni fa
Makefile.am
base: deprecate lol::array.
5 anni fa
camera.cpp
engine: start working on a tickable object, cleaner than entities.
6 anni fa
camera.h
Major header refactoring.
5 anni fa
commandstack.h
base: deprecate lol::array.
5 anni fa
emitter.cpp
entity: add a flag system.
6 anni fa
emitter.h
entity: add a flag system.
6 anni fa
font.cpp
entity: add a flag system.
6 anni fa
font.h
entity: add a flag system.
6 anni fa
gradient.cpp
Refactor all code that uses the color class.
5 anni fa
gradient.h
Use smart pointers in a lot of the rendering code.
6 anni fa
gradient.lolfx
Clean up a lot of shader crap
8 anni fa
light.cpp
Refactor all code that uses the color class.
5 anni fa
light.h
Clean up header usage.
5 anni fa
lol-core.vcxproj
base: deprecate lol::array.
5 anni fa
lol-core.vcxproj.filters
base: deprecate lol::array.
5 anni fa
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
lolgl.h
osx: use gl3.h instead of gl.h.
5 anni fa
messageservice.cpp
base: deprecate lol::array.
5 anni fa
messageservice.h
base: deprecate lol::array.
5 anni fa
numeric.h
base: deprecate lol::array.
5 anni fa
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
profiler.cpp
profiler: fix a crash on exit.
5 anni fa
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
scene.cpp
Fix various compilation issues.
4 anni fa
scene.h
Major header refactoring.
5 anni fa
sprite.cpp
entity: add a flag system.
6 anni fa
sprite.h
Another lowercase switching frenzy, because why not.
6 anni fa
text.cpp
entity: add a flag system.
6 anni fa
text.h
entity: add a flag system.
6 anni fa
textureimage-private.h
Remove several deprecated headers.
5 anni fa
textureimage.cpp
entity: add a flag system.
6 anni fa
textureimage.h
entity: add a flag system.
6 anni fa
tileset.cpp
Replace all vector<tuple> definitions with properly named structs.
5 anni fa
tileset.h
Get rid of lol::array in our public headers.
5 anni fa
video.cpp
Remove several deprecated headers.
5 anni fa
video.h
Allow to resize the SDL window and propagate changes to the scene.
6 anni fa