..
application
core: implement Application::ShowPointer() so that applications can choose
vor 13 Jahren
debug
debug: fix a timing issue in the quad debug object.
vor 13 Jahren
gpu
gpu: start implementing a vertex buffer object.
vor 13 Jahren
image
ps3: compilation fixes for the PS3.
vor 13 Jahren
lol
lolunit: rename a few methods for consistency.
vor 13 Jahren
platform
tutorial: port the Mandelbrot dithering shader to Cg.
vor 13 Jahren
shader
shader: factor the uniform handling logic into platform-independent methods
vor 13 Jahren
Makefile.am
gpu: start implementing a vertex buffer object.
vor 13 Jahren
audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
vor 13 Jahren
audio.h
core: fix include guard naming scheme.
vor 13 Jahren
bitfield.h
core: fix include guard naming scheme.
vor 13 Jahren
core.h
gpu: start implementing a vertex buffer object.
vor 13 Jahren
dict.cpp
osx: automake does not support .mm files yet, so rename ios-image.mm back
vor 13 Jahren
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
vor 13 Jahren
eglapp.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
eglapp.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
vor 13 Jahren
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
vor 13 Jahren
entity.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
entity.h
core: fix include guard naming scheme.
vor 13 Jahren
font.cpp
core: split vector operations into linear and non-linear so that we can
vor 13 Jahren
font.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
forge.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
forge.h
core: fix include guard naming scheme.
vor 13 Jahren
gradient.cpp
osx: link with the proper OpenGL libraries on OS X.
vor 13 Jahren
gradient.h
render: add a Gradient class that will be used for dithering later.
vor 13 Jahren
half.cpp
core: handle denormal halfs properly on the PS3; it's denormal floats that
vor 13 Jahren
half.h
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
vor 13 Jahren
hash.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
hash.h
core: fix include guard naming scheme.
vor 13 Jahren
input.cpp
ps3: compilation fixes for the PS3.
vor 13 Jahren
input.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
layer.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
layer.h
core: fix include guard naming scheme.
vor 13 Jahren
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
vor 13 Jahren
log.h
core: a few compilation fixes for non-GCC compilers.
vor 13 Jahren
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
vor 13 Jahren
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
vor 13 Jahren
map.cpp
core: split vector operations into linear and non-linear so that we can
vor 13 Jahren
map.h
core: fix include guard naming scheme.
vor 13 Jahren
matrix.cpp
core: implement complex numbers and add unit tests for these.
vor 13 Jahren
matrix.h
core: add a double complex type.
vor 13 Jahren
numeric.h
core: don't explicitly use std:: prefix when the platform may not
vor 13 Jahren
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
vor 13 Jahren
platform.h
ui: add a Platform class to query information about the current platform.
vor 13 Jahren
profiler.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
profiler.h
core: fix include guard naming scheme.
vor 13 Jahren
real.cpp
core: dynamically allocate mantissa for real numbers. One day we'll be able
vor 13 Jahren
real.h
core: dynamically allocate mantissa for real numbers. One day we'll be able
vor 13 Jahren
sample.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
vor 13 Jahren
sample.h
core: fix include guard naming scheme.
vor 13 Jahren
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
sampler.h
core: fix include guard naming scheme.
vor 13 Jahren
scene.cpp
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
vor 13 Jahren
scene.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
sprite.cpp
sprite: remove spurious property that caused sprites to be always displayed
vor 13 Jahren
sprite.h
core: add a Sprite class to try to factor some common logic currently
vor 13 Jahren
text.cpp
core: split vector operations into linear and non-linear so that we can
vor 13 Jahren
text.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
ticker.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
ticker.h
core: fix include guard naming scheme.
vor 13 Jahren
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
tileset.cpp
core: split vector operations into linear and non-linear so that we can
vor 13 Jahren
tileset.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
timer.cpp
build: start adding Xbox 360 configuration settings to the VS projects.
vor 13 Jahren
timer.h
core: fix include guard naming scheme.
vor 13 Jahren
trig.cpp
core: fix a bug on the PS3 version of lol_sin().
vor 13 Jahren
trig.h
core: start implementing optimised trigonometry functions for PS3 and x86.
vor 13 Jahren
video.cpp
test: fix OS X compilation; we still need SDLmain.a on that platform.
vor 13 Jahren
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
world.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
world.h
core: fix include guard naming scheme.
vor 13 Jahren
worldentity.cpp
core: split vector operations into linear and non-linear so that we can
vor 13 Jahren
worldentity.h
core: more vec?i -> ?veci renames.
vor 13 Jahren