.. |
application
|
core: implement Application::ShowPointer() so that applications can choose
|
13 lat temu |
debug
|
debug: fix a timing issue in the quad debug object.
|
13 lat temu |
gpu
|
gpu: start implementing a vertex buffer object.
|
13 lat temu |
image
|
ps3: compilation fixes for the PS3.
|
13 lat temu |
lol
|
lolunit: rename a few methods for consistency.
|
13 lat temu |
platform
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
13 lat temu |
shader
|
shader: factor the uniform handling logic into platform-independent methods
|
13 lat temu |
Makefile.am
|
gpu: start implementing a vertex buffer object.
|
13 lat temu |
audio.cpp
|
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
13 lat temu |
audio.h
|
core: fix include guard naming scheme.
|
13 lat temu |
bitfield.h
|
core: fix include guard naming scheme.
|
13 lat temu |
core.h
|
gpu: start implementing a vertex buffer object.
|
13 lat temu |
dict.cpp
|
osx: automake does not support .mm files yet, so rename ios-image.mm back
|
13 lat temu |
dict.h
|
osx: automake does not support .mm files yet, so rename ios-image.mm back
|
13 lat temu |
eglapp.cpp
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 lat temu |
eglapp.h
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 lat temu |
emitter.cpp
|
emitter: fix wrong velocity value computation in the particles.
|
13 lat temu |
emitter.h
|
tileset: replace the Tiler ID system with real TileSet objects. The only
|
13 lat temu |
entity.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 lat temu |
entity.h
|
core: fix include guard naming scheme.
|
13 lat temu |
font.cpp
|
core: split vector operations into linear and non-linear so that we can
|
13 lat temu |
font.h
|
core: more vec?i -> ?veci renames.
|
13 lat temu |
forge.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
13 lat temu |
forge.h
|
core: fix include guard naming scheme.
|
13 lat temu |
gradient.cpp
|
osx: link with the proper OpenGL libraries on OS X.
|
13 lat temu |
gradient.h
|
render: add a Gradient class that will be used for dithering later.
|
13 lat temu |
half.cpp
|
core: handle denormal halfs properly on the PS3; it's denormal floats that
|
13 lat temu |
half.h
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
|
13 lat temu |
hash.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
13 lat temu |
hash.h
|
core: fix include guard naming scheme.
|
13 lat temu |
input.cpp
|
ps3: compilation fixes for the PS3.
|
13 lat temu |
input.h
|
core: more vec?i -> ?veci renames.
|
13 lat temu |
layer.cpp
|
core: more vec?i -> ?veci renames.
|
13 lat temu |
layer.h
|
core: fix include guard naming scheme.
|
13 lat temu |
log.cpp
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
|
13 lat temu |
log.h
|
core: a few compilation fixes for non-GCC compilers.
|
13 lat temu |
loldebug.h
|
build: put debug stuff and shader stuff in subdirectories.
|
13 lat temu |
lolgl.h
|
osx: link with the proper OpenGL libraries on OS X.
|
13 lat temu |
map.cpp
|
core: split vector operations into linear and non-linear so that we can
|
13 lat temu |
map.h
|
core: fix include guard naming scheme.
|
13 lat temu |
matrix.cpp
|
core: implement complex numbers and add unit tests for these.
|
13 lat temu |
matrix.h
|
core: add a double complex type.
|
13 lat temu |
numeric.h
|
core: don't explicitly use std:: prefix when the platform may not
|
13 lat temu |
platform.cpp
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
|
13 lat temu |
platform.h
|
ui: add a Platform class to query information about the current platform.
|
13 lat temu |
profiler.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 lat temu |
profiler.h
|
core: fix include guard naming scheme.
|
13 lat temu |
real.cpp
|
core: dynamically allocate mantissa for real numbers. One day we'll be able
|
13 lat temu |
real.h
|
core: dynamically allocate mantissa for real numbers. One day we'll be able
|
13 lat temu |
sample.cpp
|
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
13 lat temu |
sample.h
|
core: fix include guard naming scheme.
|
13 lat temu |
sampler.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
13 lat temu |
sampler.h
|
core: fix include guard naming scheme.
|
13 lat temu |
scene.cpp
|
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
|
13 lat temu |
scene.h
|
core: more vec?i -> ?veci renames.
|
13 lat temu |
sprite.cpp
|
sprite: remove spurious property that caused sprites to be always displayed
|
13 lat temu |
sprite.h
|
core: add a Sprite class to try to factor some common logic currently
|
13 lat temu |
text.cpp
|
core: split vector operations into linear and non-linear so that we can
|
13 lat temu |
text.h
|
core: more vec?i -> ?veci renames.
|
13 lat temu |
ticker.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 lat temu |
ticker.h
|
core: fix include guard naming scheme.
|
13 lat temu |
tiler.cpp
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 lat temu |
tiler.h
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 lat temu |
tileset.cpp
|
core: split vector operations into linear and non-linear so that we can
|
13 lat temu |
tileset.h
|
core: more vec?i -> ?veci renames.
|
13 lat temu |
timer.cpp
|
build: start adding Xbox 360 configuration settings to the VS projects.
|
13 lat temu |
timer.h
|
core: fix include guard naming scheme.
|
13 lat temu |
trig.cpp
|
core: fix a bug on the PS3 version of lol_sin().
|
13 lat temu |
trig.h
|
core: start implementing optimised trigonometry functions for PS3 and x86.
|
13 lat temu |
video.cpp
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
13 lat temu |
video.h
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 lat temu |
world.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 lat temu |
world.h
|
core: fix include guard naming scheme.
|
13 lat temu |
worldentity.cpp
|
core: split vector operations into linear and non-linear so that we can
|
13 lat temu |
worldentity.h
|
core: more vec?i -> ?veci renames.
|
13 lat temu |