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Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. il y a 13 ans
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application core: implement Application::ShowPointer() so that applications can choose il y a 13 ans
debug debug: fix a timing issue in the quad debug object. il y a 13 ans
gpu gpu: start implementing a vertex buffer object. il y a 13 ans
image ps3: compilation fixes for the PS3. il y a 13 ans
lol lolunit: rename a few methods for consistency. il y a 13 ans
platform tutorial: port the Mandelbrot dithering shader to Cg. il y a 13 ans
shader shader: factor the uniform handling logic into platform-independent methods il y a 13 ans
Makefile.am gpu: start implementing a vertex buffer object. il y a 13 ans
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. il y a 13 ans
audio.h core: fix include guard naming scheme. il y a 13 ans
bitfield.h core: fix include guard naming scheme. il y a 13 ans
core.h gpu: start implementing a vertex buffer object. il y a 13 ans
dict.cpp osx: automake does not support .mm files yet, so rename ios-image.mm back il y a 13 ans
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back il y a 13 ans
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
emitter.cpp emitter: fix wrong velocity value computation in the particles. il y a 13 ans
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only il y a 13 ans
entity.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
entity.h core: fix include guard naming scheme. il y a 13 ans
font.cpp core: split vector operations into linear and non-linear so that we can il y a 13 ans
font.h core: more vec?i -> ?veci renames. il y a 13 ans
forge.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
forge.h core: fix include guard naming scheme. il y a 13 ans
gradient.cpp osx: link with the proper OpenGL libraries on OS X. il y a 13 ans
gradient.h render: add a Gradient class that will be used for dithering later. il y a 13 ans
half.cpp core: handle denormal halfs properly on the PS3; it's denormal floats that il y a 13 ans
half.h core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and il y a 13 ans
hash.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
hash.h core: fix include guard naming scheme. il y a 13 ans
input.cpp ps3: compilation fixes for the PS3. il y a 13 ans
input.h core: more vec?i -> ?veci renames. il y a 13 ans
layer.cpp core: more vec?i -> ?veci renames. il y a 13 ans
layer.h core: fix include guard naming scheme. il y a 13 ans
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. il y a 13 ans
log.h core: a few compilation fixes for non-GCC compilers. il y a 13 ans
loldebug.h build: put debug stuff and shader stuff in subdirectories. il y a 13 ans
lolgl.h osx: link with the proper OpenGL libraries on OS X. il y a 13 ans
map.cpp core: split vector operations into linear and non-linear so that we can il y a 13 ans
map.h core: fix include guard naming scheme. il y a 13 ans
matrix.cpp core: implement complex numbers and add unit tests for these. il y a 13 ans
matrix.h core: add a double complex type. il y a 13 ans
numeric.h core: don't explicitly use std:: prefix when the platform may not il y a 13 ans
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. il y a 13 ans
platform.h ui: add a Platform class to query information about the current platform. il y a 13 ans
profiler.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
profiler.h core: fix include guard naming scheme. il y a 13 ans
real.cpp core: dynamically allocate mantissa for real numbers. One day we'll be able il y a 13 ans
real.h core: dynamically allocate mantissa for real numbers. One day we'll be able il y a 13 ans
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. il y a 13 ans
sample.h core: fix include guard naming scheme. il y a 13 ans
sampler.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
sampler.h core: fix include guard naming scheme. il y a 13 ans
scene.cpp core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these il y a 13 ans
scene.h core: more vec?i -> ?veci renames. il y a 13 ans
sprite.cpp sprite: remove spurious property that caused sprites to be always displayed il y a 13 ans
sprite.h core: add a Sprite class to try to factor some common logic currently il y a 13 ans
text.cpp core: split vector operations into linear and non-linear so that we can il y a 13 ans
text.h core: more vec?i -> ?veci renames. il y a 13 ans
ticker.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
ticker.h core: fix include guard naming scheme. il y a 13 ans
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
tileset.cpp core: split vector operations into linear and non-linear so that we can il y a 13 ans
tileset.h core: more vec?i -> ?veci renames. il y a 13 ans
timer.cpp build: start adding Xbox 360 configuration settings to the VS projects. il y a 13 ans
timer.h core: fix include guard naming scheme. il y a 13 ans
trig.cpp core: fix a bug on the PS3 version of lol_sin(). il y a 13 ans
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. il y a 13 ans
video.cpp test: fix OS X compilation; we still need SDLmain.a on that platform. il y a 13 ans
video.h core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
world.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
world.h core: fix include guard naming scheme. il y a 13 ans
worldentity.cpp core: split vector operations into linear and non-linear so that we can il y a 13 ans
worldentity.h core: more vec?i -> ?veci renames. il y a 13 ans