.. |
application
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core: implement Application::ShowPointer() so that applications can choose
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13年前 |
debug
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debug: fix a timing issue in the quad debug object.
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13年前 |
gpu
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gpu: start implementing a vertex buffer object.
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13年前 |
image
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ps3: compilation fixes for the PS3.
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13年前 |
lol
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lolunit: rename a few methods for consistency.
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13年前 |
platform
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tutorial: port the Mandelbrot dithering shader to Cg.
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13年前 |
shader
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shader: factor the uniform handling logic into platform-independent methods
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13年前 |
Makefile.am
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gpu: start implementing a vertex buffer object.
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13年前 |
audio.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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13年前 |
audio.h
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core: fix include guard naming scheme.
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13年前 |
bitfield.h
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core: fix include guard naming scheme.
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13年前 |
core.h
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gpu: start implementing a vertex buffer object.
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13年前 |
dict.cpp
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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13年前 |
dict.h
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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13年前 |
eglapp.cpp
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13年前 |
eglapp.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13年前 |
emitter.cpp
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emitter: fix wrong velocity value computation in the particles.
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13年前 |
emitter.h
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tileset: replace the Tiler ID system with real TileSet objects. The only
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13年前 |
entity.cpp
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core: get rid of now useless <cstdio> includes.
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13年前 |
entity.h
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core: fix include guard naming scheme.
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13年前 |
font.cpp
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core: split vector operations into linear and non-linear so that we can
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13年前 |
font.h
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core: more vec?i -> ?veci renames.
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13年前 |
forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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13年前 |
forge.h
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core: fix include guard naming scheme.
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13年前 |
gradient.cpp
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osx: link with the proper OpenGL libraries on OS X.
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13年前 |
gradient.h
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render: add a Gradient class that will be used for dithering later.
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13年前 |
half.cpp
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core: handle denormal halfs properly on the PS3; it's denormal floats that
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13年前 |
half.h
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core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
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13年前 |
hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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13年前 |
hash.h
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core: fix include guard naming scheme.
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13年前 |
input.cpp
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ps3: compilation fixes for the PS3.
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13年前 |
input.h
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core: more vec?i -> ?veci renames.
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13年前 |
layer.cpp
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core: more vec?i -> ?veci renames.
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13年前 |
layer.h
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core: fix include guard naming scheme.
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13年前 |
log.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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13年前 |
log.h
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core: a few compilation fixes for non-GCC compilers.
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13年前 |
loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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13年前 |
lolgl.h
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osx: link with the proper OpenGL libraries on OS X.
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13年前 |
map.cpp
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core: split vector operations into linear and non-linear so that we can
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13年前 |
map.h
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core: fix include guard naming scheme.
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13年前 |
matrix.cpp
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core: implement complex numbers and add unit tests for these.
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13年前 |
matrix.h
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core: add a double complex type.
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13年前 |
numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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13年前 |
platform.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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13年前 |
platform.h
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ui: add a Platform class to query information about the current platform.
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13年前 |
profiler.cpp
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core: get rid of now useless <cstdio> includes.
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13年前 |
profiler.h
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core: fix include guard naming scheme.
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13年前 |
real.cpp
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core: dynamically allocate mantissa for real numbers. One day we'll be able
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13年前 |
real.h
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core: dynamically allocate mantissa for real numbers. One day we'll be able
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13年前 |
sample.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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13年前 |
sample.h
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core: fix include guard naming scheme.
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13年前 |
sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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13年前 |
sampler.h
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core: fix include guard naming scheme.
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13年前 |
scene.cpp
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core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
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13年前 |
scene.h
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core: more vec?i -> ?veci renames.
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13年前 |
sprite.cpp
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sprite: remove spurious property that caused sprites to be always displayed
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13年前 |
sprite.h
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core: add a Sprite class to try to factor some common logic currently
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13年前 |
text.cpp
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core: split vector operations into linear and non-linear so that we can
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13年前 |
text.h
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core: more vec?i -> ?veci renames.
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13年前 |
ticker.cpp
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core: get rid of now useless <cstdio> includes.
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13年前 |
ticker.h
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core: fix include guard naming scheme.
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13年前 |
tiler.cpp
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13年前 |
tiler.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13年前 |
tileset.cpp
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core: split vector operations into linear and non-linear so that we can
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13年前 |
tileset.h
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core: more vec?i -> ?veci renames.
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13年前 |
timer.cpp
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build: start adding Xbox 360 configuration settings to the VS projects.
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13年前 |
timer.h
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core: fix include guard naming scheme.
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13年前 |
trig.cpp
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core: fix a bug on the PS3 version of lol_sin().
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13年前 |
trig.h
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core: start implementing optimised trigonometry functions for PS3 and x86.
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13年前 |
video.cpp
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test: fix OS X compilation; we still need SDLmain.a on that platform.
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13年前 |
video.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13年前 |
world.cpp
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core: get rid of now useless <cstdio> includes.
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13年前 |
world.h
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core: fix include guard naming scheme.
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13年前 |
worldentity.cpp
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core: split vector operations into linear and non-linear so that we can
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13年前 |
worldentity.h
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core: more vec?i -> ?veci renames.
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13年前 |