..
application
core: implement Application::ShowPointer() so that applications can choose
13 anni fa
debug
debug: fix a timing issue in the quad debug object.
13 anni fa
gpu
gpu: start implementing a vertex buffer object.
13 anni fa
image
ps3: compilation fixes for the PS3.
13 anni fa
lol
lolunit: rename a few methods for consistency.
13 anni fa
platform
tutorial: port the Mandelbrot dithering shader to Cg.
13 anni fa
shader
shader: factor the uniform handling logic into platform-independent methods
13 anni fa
Makefile.am
gpu: start implementing a vertex buffer object.
13 anni fa
audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
13 anni fa
audio.h
core: fix include guard naming scheme.
13 anni fa
bitfield.h
core: fix include guard naming scheme.
13 anni fa
core.h
gpu: start implementing a vertex buffer object.
13 anni fa
dict.cpp
osx: automake does not support .mm files yet, so rename ios-image.mm back
13 anni fa
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
13 anni fa
eglapp.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anni fa
eglapp.h
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anni fa
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
13 anni fa
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
13 anni fa
entity.cpp
core: get rid of now useless <cstdio> includes.
13 anni fa
entity.h
core: fix include guard naming scheme.
13 anni fa
font.cpp
core: split vector operations into linear and non-linear so that we can
13 anni fa
font.h
core: more vec?i -> ?veci renames.
13 anni fa
forge.cpp
Put everything in the "lol" namespace. Better late than never.
13 anni fa
forge.h
core: fix include guard naming scheme.
13 anni fa
gradient.cpp
osx: link with the proper OpenGL libraries on OS X.
13 anni fa
gradient.h
render: add a Gradient class that will be used for dithering later.
13 anni fa
half.cpp
core: handle denormal halfs properly on the PS3; it's denormal floats that
13 anni fa
half.h
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
13 anni fa
hash.cpp
Put everything in the "lol" namespace. Better late than never.
13 anni fa
hash.h
core: fix include guard naming scheme.
13 anni fa
input.cpp
ps3: compilation fixes for the PS3.
13 anni fa
input.h
core: more vec?i -> ?veci renames.
13 anni fa
layer.cpp
core: more vec?i -> ?veci renames.
13 anni fa
layer.h
core: fix include guard naming scheme.
13 anni fa
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
13 anni fa
log.h
core: a few compilation fixes for non-GCC compilers.
13 anni fa
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
13 anni fa
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
13 anni fa
map.cpp
core: split vector operations into linear and non-linear so that we can
13 anni fa
map.h
core: fix include guard naming scheme.
13 anni fa
matrix.cpp
core: implement complex numbers and add unit tests for these.
13 anni fa
matrix.h
core: add a double complex type.
13 anni fa
numeric.h
core: don't explicitly use std:: prefix when the platform may not
13 anni fa
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
13 anni fa
platform.h
ui: add a Platform class to query information about the current platform.
13 anni fa
profiler.cpp
core: get rid of now useless <cstdio> includes.
13 anni fa
profiler.h
core: fix include guard naming scheme.
13 anni fa
real.cpp
core: dynamically allocate mantissa for real numbers. One day we'll be able
13 anni fa
real.h
core: dynamically allocate mantissa for real numbers. One day we'll be able
13 anni fa
sample.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
13 anni fa
sample.h
core: fix include guard naming scheme.
13 anni fa
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
13 anni fa
sampler.h
core: fix include guard naming scheme.
13 anni fa
scene.cpp
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
13 anni fa
scene.h
core: more vec?i -> ?veci renames.
13 anni fa
sprite.cpp
sprite: remove spurious property that caused sprites to be always displayed
13 anni fa
sprite.h
core: add a Sprite class to try to factor some common logic currently
13 anni fa
text.cpp
core: split vector operations into linear and non-linear so that we can
13 anni fa
text.h
core: more vec?i -> ?veci renames.
13 anni fa
ticker.cpp
core: get rid of now useless <cstdio> includes.
13 anni fa
ticker.h
core: fix include guard naming scheme.
13 anni fa
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anni fa
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anni fa
tileset.cpp
core: split vector operations into linear and non-linear so that we can
13 anni fa
tileset.h
core: more vec?i -> ?veci renames.
13 anni fa
timer.cpp
build: start adding Xbox 360 configuration settings to the VS projects.
13 anni fa
timer.h
core: fix include guard naming scheme.
13 anni fa
trig.cpp
core: fix a bug on the PS3 version of lol_sin().
13 anni fa
trig.h
core: start implementing optimised trigonometry functions for PS3 and x86.
13 anni fa
video.cpp
test: fix OS X compilation; we still need SDLmain.a on that platform.
13 anni fa
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anni fa
world.cpp
core: get rid of now useless <cstdio> includes.
13 anni fa
world.h
core: fix include guard naming scheme.
13 anni fa
worldentity.cpp
core: split vector operations into linear and non-linear so that we can
13 anni fa
worldentity.h
core: more vec?i -> ?veci renames.
13 anni fa