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Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 years ago
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benchmark misc: fix some coding errors found by Coverity. 8 years ago
data shiny*.lolfx : light reflect FIX 8 years ago
generated Light : Added Type SfEnum. 8 years ago
javascript tweak 8 years ago
math lolremez: move LolRemez out of the engine, it's really too specific. 8 years ago
physics assert on non-handled raycast. 8 years ago
sandbox build: reorganise automake build system. 11 years ago
unit test: remove isnan() unit tests because we can't rely on that function. 8 years ago
xolotl gpu: move more platform-specific code from Video to Render. 11 years ago
Makefile.am mishap in MeshViewer makefile 8 years ago
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 years ago
benchsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 years ago
btphystest.cpp scene: fix light object usage in various demos and example programs. 8 years ago
btphystest.h btphystest : InitApp delay 8 years ago
btphystest.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 years ago
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 years ago
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 years ago
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 years ago
meshviewer.cpp shiny*.lolfx : light reflect FIX 8 years ago
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 8 years ago
meshviewer.index.html MVWeb tweak 8 years ago
meshviewer.nacl.html MVWeb tweak 8 years ago
meshviewer.nacl.nmf meshviewer files name straightening 8 years ago
meshviewer.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 years ago
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. 8 years ago
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 years ago
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 years ago
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 years ago
physicobject.h btPhystest fixup 8 years ago
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 years ago
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 years ago
scenesetup-parser.y Light : Added Type SfEnum. 8 years ago
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8 years ago
scenesetup.cpp MViewer : Added Light & axis gizmo 8 years ago
scenesetup.h MViewer : Added Light & axis gizmo 8 years ago
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8 years ago
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 years ago
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 years ago
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 years ago
testsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 years ago