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Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 15 lat temu
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Makefile.am Try to factor all the recent GLSL stuff in the new Shader class. 15 lat temu
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 lat temu
audio.h Add preliminary support for sound samples. Implement click. 15 lat temu
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
core.h Try to factor all the recent GLSL stuff in the new Shader class. 15 lat temu
debugfps.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
debugfps.h Add a Text object for OSD and possibly other effects. 15 lat temu
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 lat temu
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 lat temu
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 lat temu
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 lat temu
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
emitter.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
emitter.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
font.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
font.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
input.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
input.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
layer.cpp Change the way the Scene object works. 15 lat temu
layer.h Change the way the Scene object works. 15 lat temu
map.cpp TileSets can now be initialised either using the tile size, or the 15 lat temu
map.h Change the way the Scene object works. 15 lat temu
matrix.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
matrix.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
numeric.h Fix Linux build. 15 lat temu
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
sample.h Skeleton for sample entity and sampler manager classes. 15 lat temu
sampler.cpp Add preliminary support for sound samples. Implement click. 15 lat temu
sampler.h Skeleton for sample entity and sampler manager classes. 15 lat temu
scene.cpp Experimental GL mode works! 15 lat temu
scene.h Change the way the Scene object works. 15 lat temu
sdlinput.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
shader.cpp Try to factor all the recent GLSL stuff in the new Shader class. 15 lat temu
shader.h Try to factor all the recent GLSL stuff in the new Shader class. 15 lat temu
text.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
text.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 lat temu
tiler.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
tiler.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
tileset.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
tileset.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 lat temu
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
video.cpp Minor GL code reorganisation and simplification. 15 lat temu
video.h More shader crap for GLSL 1.30. Still disabled. 15 lat temu
world.cpp Slightly change the ...Data initialisation in classes. 15 lat temu
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 lat temu
worldentity.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 lat temu