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Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 15 年之前
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Makefile.am Try to factor all the recent GLSL stuff in the new Shader class. 15 年之前
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 年之前
audio.h Add preliminary support for sound samples. Implement click. 15 年之前
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
core.h Try to factor all the recent GLSL stuff in the new Shader class. 15 年之前
debugfps.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
debugfps.h Add a Text object for OSD and possibly other effects. 15 年之前
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 年之前
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 年之前
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 年之前
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 年之前
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 年之前
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
emitter.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
emitter.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 年之前
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 年之前
font.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
font.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
input.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
input.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
layer.cpp Change the way the Scene object works. 15 年之前
layer.h Change the way the Scene object works. 15 年之前
map.cpp TileSets can now be initialised either using the tile size, or the 15 年之前
map.h Change the way the Scene object works. 15 年之前
matrix.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
matrix.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
numeric.h Fix Linux build. 15 年之前
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 年之前
sample.h Skeleton for sample entity and sampler manager classes. 15 年之前
sampler.cpp Add preliminary support for sound samples. Implement click. 15 年之前
sampler.h Skeleton for sample entity and sampler manager classes. 15 年之前
scene.cpp Experimental GL mode works! 15 年之前
scene.h Change the way the Scene object works. 15 年之前
sdlinput.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
shader.cpp Try to factor all the recent GLSL stuff in the new Shader class. 15 年之前
shader.h Try to factor all the recent GLSL stuff in the new Shader class. 15 年之前
text.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
text.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 年之前
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 年之前
tiler.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
tiler.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
tileset.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
tileset.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 年之前
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
video.cpp Minor GL code reorganisation and simplification. 15 年之前
video.h More shader crap for GLSL 1.30. Still disabled. 15 年之前
world.cpp Slightly change the ...Data initialisation in classes. 15 年之前
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 年之前
worldentity.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前