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Benjamin ‘Touky’ Huet e04367b138 mouse input fix il y a 11 ans
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application base: break the main loop apart for the emscripten port. il y a 11 ans
base misc: fix some coding errors found by Coverity. il y a 8 ans
bullet ps4: prepare for the fioutaah! il y a 11 ans
data build: reorganise automake build system. il y a 12 ans
debug math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
easymesh Input : Fixed mouse speed calculation in sdl & android. il y a 8 ans
generated EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option il y a 8 ans
gpu misc: fix some coding errors found by Coverity. il y a 8 ans
image math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
input Build fix il y a 8 ans
lol Input : Small refactor, for clarity, easiness and beautification. il y a 8 ans
lua ps4: prepare for the fioutaah! il y a 11 ans
math Input : Small refactor, for clarity, easiness and beautification. il y a 8 ans
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes il y a 8 ans
platform mouse input fix il y a 8 ans
sys misc: fix some coding errors found by Coverity. il y a 8 ans
Makefile.am math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
audio.cpp add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
audio.h add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
camera.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. il y a 8 ans
core.h math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
dict.cpp build: lol-build now passes flags to configure, and configure now uses il y a 11 ans
dict.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
eglapp.cpp input: Removed previous input system il y a 8 ans
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 12 ans
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
emitter.h New year copyright update. il y a 12 ans
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. il y a 8 ans
entity.h Meshviewer FIX + comment rework il y a 8 ans
font.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
font.h New year copyright update. il y a 12 ans
forge.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
forge.h base: prevent instantiation of several static-only classes. il y a 12 ans
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
gradient.h New year copyright update. il y a 12 ans
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
layer.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
light.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
light.h easymesh: interface the shiny shader with new Light objects. il y a 12 ans
lolcore.vcxproj Input : Small refactor, for clarity, easiness and beautification. il y a 8 ans
lolcore.vcxproj.filters Input : Small refactor, for clarity, easiness and beautification. il y a 8 ans
loldebug.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
map.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
map.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
messageservice.cpp Build FIX il y a 8 ans
messageservice.h MessageService : Safe Enum added to ensure good usage. il y a 8 ans
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 8 ans
platform.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
platform.h base: prevent instantiation of several static-only classes. il y a 12 ans
profiler.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
profiler.h base: prevent instantiation of several static-only classes. il y a 12 ans
sample.cpp audio: report SDL mixer loading errors. il y a 11 ans
sample.h audio: add Sampler::LoopSample(). il y a 12 ans
sampler.cpp audio: add Sampler::LoopSample(). il y a 12 ans
sampler.h audio: add Sampler::LoopSample(). il y a 12 ans
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
scene.h scene: break text rendering again so that 2D games work properly... il y a 8 ans
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
sprite.h New year copyright update. il y a 12 ans
text.cpp core: Text constructor now wants a String object. il y a 8 ans
text.h core: Text constructor now wants a String object. il y a 8 ans
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 8 ans
ticker.h base: prevent instantiation of several static-only classes. il y a 12 ans
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. il y a 11 ans
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. il y a 11 ans
tileset.cpp gpu: move more platform-specific code from Video to Render. il y a 11 ans
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. il y a 11 ans
utils.h base: fix template ambiguity in FindValue(). il y a 8 ans
video.cpp gpu: implement polygon rendering mode in GL and D3D. il y a 11 ans
video.h gpu: move Video::Clear to Renderer::Clear. il y a 11 ans
world.cpp lua: print the actual panic message before dumping a callstack. il y a 11 ans
world.h lua: add support for lua/init.lua in a global World object and give il y a 12 ans
worldentity.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
worldentity.h core: remove deprecated WorldEntity member variables. il y a 8 ans