..
application
base: break the main loop apart for the emscripten port.
il y a 11 ans
base
misc: fix some coding errors found by Coverity.
il y a 8 ans
bullet
ps4: prepare for the fioutaah!
il y a 11 ans
data
build: reorganise automake build system.
il y a 12 ans
debug
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
easymesh
Input : Fixed mouse speed calculation in sdl & android.
il y a 8 ans
generated
EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option
il y a 8 ans
gpu
misc: fix some coding errors found by Coverity.
il y a 8 ans
image
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
input
Build fix
il y a 8 ans
lol
Input : Small refactor, for clarity, easiness and beautification.
il y a 8 ans
lua
ps4: prepare for the fioutaah!
il y a 11 ans
math
Input : Small refactor, for clarity, easiness and beautification.
il y a 8 ans
mesh
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
il y a 8 ans
platform
mouse input fix
il y a 8 ans
sys
misc: fix some coding errors found by Coverity.
il y a 8 ans
Makefile.am
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
audio.cpp
add methods to Audio class to mute/unmute and change volume per channel
il y a 8 ans
audio.h
add methods to Audio class to mute/unmute and change volume per channel
il y a 8 ans
camera.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
camera.h
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
il y a 8 ans
core.h
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
il y a 11 ans
dict.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
eglapp.cpp
input: Removed previous input system
il y a 8 ans
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
il y a 12 ans
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
emitter.h
New year copyright update.
il y a 12 ans
entity.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
il y a 8 ans
entity.h
Meshviewer FIX + comment rework
il y a 8 ans
font.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
font.h
New year copyright update.
il y a 12 ans
forge.cpp
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
forge.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
gradient.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
gradient.h
New year copyright update.
il y a 12 ans
gradient.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
layer.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
light.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
light.h
easymesh: interface the shiny shader with new Light objects.
il y a 12 ans
lolcore.vcxproj
Input : Small refactor, for clarity, easiness and beautification.
il y a 8 ans
lolcore.vcxproj.filters
Input : Small refactor, for clarity, easiness and beautification.
il y a 8 ans
loldebug.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
il y a 11 ans
map.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
map.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
messageservice.cpp
Build FIX
il y a 8 ans
messageservice.h
MessageService : Safe Enum added to ensure good usage.
il y a 8 ans
numeric.h
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
il y a 8 ans
platform.cpp
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
platform.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
profiler.cpp
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
profiler.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
sample.cpp
audio: report SDL mixer loading errors.
il y a 11 ans
sample.h
audio: add Sampler::LoopSample().
il y a 12 ans
sampler.cpp
audio: add Sampler::LoopSample().
il y a 12 ans
sampler.h
audio: add Sampler::LoopSample().
il y a 12 ans
scene.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
scene.h
scene: break text rendering again so that 2D games work properly...
il y a 8 ans
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
sprite.h
New year copyright update.
il y a 12 ans
text.cpp
core: Text constructor now wants a String object.
il y a 8 ans
text.h
core: Text constructor now wants a String object.
il y a 8 ans
ticker.cpp
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
il y a 8 ans
ticker.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 11 ans
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 11 ans
tileset.cpp
gpu: move more platform-specific code from Video to Render.
il y a 11 ans
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 11 ans
utils.h
base: fix template ambiguity in FindValue().
il y a 8 ans
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
il y a 11 ans
video.h
gpu: move Video::Clear to Renderer::Clear.
il y a 11 ans
world.cpp
lua: print the actual panic message before dumping a callstack.
il y a 11 ans
world.h
lua: add support for lua/init.lua in a global World object and give
il y a 12 ans
worldentity.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
worldentity.h
core: remove deprecated WorldEntity member variables.
il y a 8 ans