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Benjamin ‘Touky’ Huet e04367b138 mouse input fix 11 年前
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application base: break the main loop apart for the emscripten port. 11 年前
base misc: fix some coding errors found by Coverity. 8 年前
bullet ps4: prepare for the fioutaah! 11 年前
data build: reorganise automake build system. 12 年前
debug math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
easymesh Input : Fixed mouse speed calculation in sdl & android. 8 年前
generated EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 8 年前
gpu misc: fix some coding errors found by Coverity. 8 年前
image math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
input Build fix 8 年前
lol Input : Small refactor, for clarity, easiness and beautification. 8 年前
lua ps4: prepare for the fioutaah! 11 年前
math Input : Small refactor, for clarity, easiness and beautification. 8 年前
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 年前
platform mouse input fix 8 年前
sys misc: fix some coding errors found by Coverity. 8 年前
Makefile.am math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 8 年前
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 年前
camera.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 年前
core.h math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 年前
dict.h build: fix the WTFPL site URL in all code comments. 12 年前
eglapp.cpp input: Removed previous input system 8 年前
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 年前
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
emitter.h New year copyright update. 12 年前
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 年前
entity.h Meshviewer FIX + comment rework 8 年前
font.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
font.h New year copyright update. 12 年前
forge.cpp build: fix the WTFPL site URL in all code comments. 12 年前
forge.h base: prevent instantiation of several static-only classes. 12 年前
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年前
gradient.h New year copyright update. 12 年前
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年前
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
layer.h build: fix the WTFPL site URL in all code comments. 12 年前
light.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
light.h easymesh: interface the shiny shader with new Light objects. 12 年前
lolcore.vcxproj Input : Small refactor, for clarity, easiness and beautification. 8 年前
lolcore.vcxproj.filters Input : Small refactor, for clarity, easiness and beautification. 8 年前
loldebug.h build: fix the WTFPL site URL in all code comments. 12 年前
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年前
map.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
map.h build: fix the WTFPL site URL in all code comments. 12 年前
messageservice.cpp Build FIX 8 年前
messageservice.h MessageService : Safe Enum added to ensure good usage. 8 年前
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 8 年前
platform.cpp build: fix the WTFPL site URL in all code comments. 12 年前
platform.h base: prevent instantiation of several static-only classes. 12 年前
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 年前
profiler.h base: prevent instantiation of several static-only classes. 12 年前
sample.cpp audio: report SDL mixer loading errors. 11 年前
sample.h audio: add Sampler::LoopSample(). 12 年前
sampler.cpp audio: add Sampler::LoopSample(). 12 年前
sampler.h audio: add Sampler::LoopSample(). 12 年前
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年前
scene.h scene: break text rendering again so that 2D games work properly... 8 年前
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
sprite.h New year copyright update. 12 年前
text.cpp core: Text constructor now wants a String object. 8 年前
text.h core: Text constructor now wants a String object. 8 年前
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 年前
ticker.h base: prevent instantiation of several static-only classes. 12 年前
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 11 年前
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 11 年前
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 年前
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 11 年前
utils.h base: fix template ambiguity in FindValue(). 8 年前
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 年前
video.h gpu: move Video::Clear to Renderer::Clear. 11 年前
world.cpp lua: print the actual panic message before dumping a callstack. 11 年前
world.h lua: add support for lua/init.lua in a global World object and give 12 年前
worldentity.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
worldentity.h core: remove deprecated WorldEntity member variables. 8 年前