..
application
base: break the main loop apart for the emscripten port.
11 anni fa
base
misc: fix some coding errors found by Coverity.
8 anni fa
bullet
ps4: prepare for the fioutaah!
11 anni fa
data
build: reorganise automake build system.
12 anni fa
debug
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
easymesh
Input : Fixed mouse speed calculation in sdl & android.
8 anni fa
generated
EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option
8 anni fa
gpu
misc: fix some coding errors found by Coverity.
8 anni fa
image
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
input
Build fix
8 anni fa
lol
Input : Small refactor, for clarity, easiness and beautification.
8 anni fa
lua
ps4: prepare for the fioutaah!
11 anni fa
math
Input : Small refactor, for clarity, easiness and beautification.
8 anni fa
mesh
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
8 anni fa
platform
mouse input fix
8 anni fa
sys
misc: fix some coding errors found by Coverity.
8 anni fa
Makefile.am
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
audio.cpp
add methods to Audio class to mute/unmute and change volume per channel
8 anni fa
audio.h
add methods to Audio class to mute/unmute and change volume per channel
8 anni fa
camera.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
camera.h
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
8 anni fa
core.h
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
11 anni fa
dict.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
eglapp.cpp
input: Removed previous input system
8 anni fa
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
12 anni fa
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
emitter.h
New year copyright update.
12 anni fa
entity.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
8 anni fa
entity.h
Meshviewer FIX + comment rework
8 anni fa
font.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
font.h
New year copyright update.
12 anni fa
forge.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
forge.h
base: prevent instantiation of several static-only classes.
12 anni fa
gradient.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
gradient.h
New year copyright update.
12 anni fa
gradient.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
layer.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
light.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
light.h
easymesh: interface the shiny shader with new Light objects.
12 anni fa
lolcore.vcxproj
Input : Small refactor, for clarity, easiness and beautification.
8 anni fa
lolcore.vcxproj.filters
Input : Small refactor, for clarity, easiness and beautification.
8 anni fa
loldebug.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
11 anni fa
map.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
map.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
messageservice.cpp
Build FIX
8 anni fa
messageservice.h
MessageService : Safe Enum added to ensure good usage.
8 anni fa
numeric.h
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
8 anni fa
platform.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
platform.h
base: prevent instantiation of several static-only classes.
12 anni fa
profiler.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
profiler.h
base: prevent instantiation of several static-only classes.
12 anni fa
sample.cpp
audio: report SDL mixer loading errors.
11 anni fa
sample.h
audio: add Sampler::LoopSample().
12 anni fa
sampler.cpp
audio: add Sampler::LoopSample().
12 anni fa
sampler.h
audio: add Sampler::LoopSample().
12 anni fa
scene.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
scene.h
scene: break text rendering again so that 2D games work properly...
8 anni fa
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
sprite.h
New year copyright update.
12 anni fa
text.cpp
core: Text constructor now wants a String object.
8 anni fa
text.h
core: Text constructor now wants a String object.
8 anni fa
ticker.cpp
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
8 anni fa
ticker.h
base: prevent instantiation of several static-only classes.
12 anni fa
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
11 anni fa
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
11 anni fa
tileset.cpp
gpu: move more platform-specific code from Video to Render.
11 anni fa
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
11 anni fa
utils.h
base: fix template ambiguity in FindValue().
8 anni fa
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
11 anni fa
video.h
gpu: move Video::Clear to Renderer::Clear.
11 anni fa
world.cpp
lua: print the actual panic message before dumping a callstack.
11 anni fa
world.h
lua: add support for lua/init.lua in a global World object and give
12 anni fa
worldentity.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
worldentity.h
core: remove deprecated WorldEntity member variables.
8 anni fa