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Benjamin ‘Touky’ Huet e04367b138 mouse input fix 11 anni fa
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application base: break the main loop apart for the emscripten port. 11 anni fa
base misc: fix some coding errors found by Coverity. 8 anni fa
bullet ps4: prepare for the fioutaah! 11 anni fa
data build: reorganise automake build system. 12 anni fa
debug math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
easymesh Input : Fixed mouse speed calculation in sdl & android. 8 anni fa
generated EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 8 anni fa
gpu misc: fix some coding errors found by Coverity. 8 anni fa
image math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
input Build fix 8 anni fa
lol Input : Small refactor, for clarity, easiness and beautification. 8 anni fa
lua ps4: prepare for the fioutaah! 11 anni fa
math Input : Small refactor, for clarity, easiness and beautification. 8 anni fa
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 anni fa
platform mouse input fix 8 anni fa
sys misc: fix some coding errors found by Coverity. 8 anni fa
Makefile.am math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 8 anni fa
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 anni fa
camera.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 anni fa
core.h math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 anni fa
dict.h build: fix the WTFPL site URL in all code comments. 12 anni fa
eglapp.cpp input: Removed previous input system 8 anni fa
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 anni fa
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anni fa
emitter.h New year copyright update. 12 anni fa
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 anni fa
entity.h Meshviewer FIX + comment rework 8 anni fa
font.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
font.h New year copyright update. 12 anni fa
forge.cpp build: fix the WTFPL site URL in all code comments. 12 anni fa
forge.h base: prevent instantiation of several static-only classes. 12 anni fa
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
gradient.h New year copyright update. 12 anni fa
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anni fa
layer.h build: fix the WTFPL site URL in all code comments. 12 anni fa
light.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
light.h easymesh: interface the shiny shader with new Light objects. 12 anni fa
lolcore.vcxproj Input : Small refactor, for clarity, easiness and beautification. 8 anni fa
lolcore.vcxproj.filters Input : Small refactor, for clarity, easiness and beautification. 8 anni fa
loldebug.h build: fix the WTFPL site URL in all code comments. 12 anni fa
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 anni fa
map.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
map.h build: fix the WTFPL site URL in all code comments. 12 anni fa
messageservice.cpp Build FIX 8 anni fa
messageservice.h MessageService : Safe Enum added to ensure good usage. 8 anni fa
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 8 anni fa
platform.cpp build: fix the WTFPL site URL in all code comments. 12 anni fa
platform.h base: prevent instantiation of several static-only classes. 12 anni fa
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 anni fa
profiler.h base: prevent instantiation of several static-only classes. 12 anni fa
sample.cpp audio: report SDL mixer loading errors. 11 anni fa
sample.h audio: add Sampler::LoopSample(). 12 anni fa
sampler.cpp audio: add Sampler::LoopSample(). 12 anni fa
sampler.h audio: add Sampler::LoopSample(). 12 anni fa
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
scene.h scene: break text rendering again so that 2D games work properly... 8 anni fa
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anni fa
sprite.h New year copyright update. 12 anni fa
text.cpp core: Text constructor now wants a String object. 8 anni fa
text.h core: Text constructor now wants a String object. 8 anni fa
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 anni fa
ticker.h base: prevent instantiation of several static-only classes. 12 anni fa
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 11 anni fa
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 11 anni fa
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 anni fa
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 11 anni fa
utils.h base: fix template ambiguity in FindValue(). 8 anni fa
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 anni fa
video.h gpu: move Video::Clear to Renderer::Clear. 11 anni fa
world.cpp lua: print the actual panic message before dumping a callstack. 11 anni fa
world.h lua: add support for lua/init.lua in a global World object and give 12 anni fa
worldentity.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
worldentity.h core: remove deprecated WorldEntity member variables. 8 anni fa