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Assume a system always has threads unless LOL_NOTHREADS is defined.

For more information the user can rely on std:🧵:hardware_concurrency().
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Sam Hocevar hace 4 años
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Se han modificado 1 ficheros con 1 adiciones y 1 borrados
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      include/lol/private/sys/threading.h

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include/lol/private/sys/threading.h Ver fichero

@@ -60,7 +60,7 @@ public:
// of threads/cores even though the system cannot spawn threads.
return false;
#endif
return !disable_threads && std::thread::hardware_concurrency() > 1;
return !disable_threads;
}

private:


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