1680 Commits (084a98be87c128801952f29889dd493cf46a1cf8)
 

Author SHA1 Message Date
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 12 years ago
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 12 years ago
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 years ago
  Benjamin ‘Touky’ Huet 7e4252a38f CIS:CSI 12 years ago
  Benjamin ‘Touky’ Huet c0d15f170a 12 years ago
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 years ago
  Sam Hocevar 0f845aa5da build: ignore .so files and add missing source files to makefile. 12 years ago
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 years ago
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 years ago
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 years ago
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 years ago
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 years ago
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 years ago
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 years ago
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 years ago
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 years ago
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 years ago
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 years ago
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 years ago
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 years ago
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 years ago
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 years ago
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 years ago
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 years ago
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 years ago
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 years ago
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 years ago
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 years ago
  Sam Hocevar c081275aca test: fix Touky's brainfart. 12 years ago
  jeunathe cbd842b21a Added Slerp method to Quat 12 years ago
  Benjamin ‘Touky’ Huet 100119a07b Added BulletCharacter Dummy code. 12 years ago
  Benjamin ‘Touky’ Huet e743eae5f7 Fixed Makefile.am 12 years ago
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 years ago
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 years ago
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 years ago
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 years ago
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 years ago
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 years ago
  Benjamin ‘Touky’ Huet dd7e2b9516 CIS FUCK 12 years ago
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 years ago
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 years ago
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 years ago
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 years ago
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. 12 years ago
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 years ago
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. 12 years ago
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. 12 years ago
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 years ago
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 years ago