Benjamin ‘Touky’ Huet
0e2889b21f
Fixed build
12 anni fa
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 anni fa
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
12 anni fa
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
12 anni fa
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 anni fa
Sam Hocevar
549219c6f6
build: reorganise person stuff inside a people/ directory.
12 anni fa
Sam Hocevar
6cb1db5188
easymesh: make hex colour command arguments case-insensitive.
12 anni fa
Sam Hocevar
bd076c2deb
tutorial: minor tweaks.
12 anni fa
Sam Hocevar
98756e277f
tutorial: nicer blur and colour effect in the FBO tutorial.
12 anni fa
Sam Hocevar
3f883b9aba
tutorial: fix the FBO shader so that it works with OpenGL ES.
12 anni fa
Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
12 anni fa
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
12 anni fa
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
12 anni fa
Sam Hocevar
13e5b6b8c4
tutorial: make the FBO example display something at last, so we can port
it to DirectX.
12 anni fa
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
12 anni fa
Benjamin ‘Touky’ Huet
a2b454d4c4
CIS
12 anni fa
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
12 anni fa
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
12 anni fa
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 anni fa
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 anni fa
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
12 anni fa
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
12 anni fa
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
12 anni fa
Sam Hocevar
8e1141bb68
build: reorganise VS2010 solution.
12 anni fa
Sam Hocevar
eee1d0d304
build: add skeleton for JNat's demo.
12 anni fa
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 anni fa
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
12 anni fa
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
12 anni fa
jeunathe
4f06ca1307
added return
12 anni fa
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
12 anni fa
Sam Hocevar
1026860ac0
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to
the C compiler (the Android build script did that).
12 anni fa
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
12 anni fa
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 anni fa
Sam Hocevar
bb6e400457
android: explicitly load stlport_shared when initialising the native object.
12 anni fa
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
12 anni fa
Sam Hocevar
093143e301
android: simplify the logger code.
12 anni fa
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
12 anni fa
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
12 anni fa
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 anni fa
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 anni fa
Sam Hocevar
90799afe90
core: better EGL error reporting.
12 anni fa
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
12 anni fa
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
12 anni fa
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 anni fa
Sam Hocevar
ff34685ab7
build: try to autodetect the number of CPU threads available and tweak the
parallel builds accordingly.
12 anni fa
Sam Hocevar
6de8712c39
build: fix broken Glew detection on OS X.
12 anni fa
Sam Hocevar
03e83798eb
build: fix the Raspberry Pi build and add a build script for it.
12 anni fa
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
12 anni fa
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
12 anni fa
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
12 anni fa