1065 Commit (0e2889b21f1a450a2a04cebbbee92704ee708f82)
 

Autore SHA1 Messaggio Data
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12 anni fa
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12 anni fa
  Benjamin ‘Touky’ Huet 735d3dace5 Reverted last CL 12 anni fa
  Benjamin ‘Touky’ Huet 50c2855d89 Small .h & .cpp refactor 12 anni fa
  Benjamin ‘Touky’ Huet ca94a77974 BtPhysTest : Splitted Physics files 12 anni fa
  Sam Hocevar 549219c6f6 build: reorganise person stuff inside a people/ directory. 12 anni fa
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12 anni fa
  Sam Hocevar bd076c2deb tutorial: minor tweaks. 12 anni fa
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. 12 anni fa
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. 12 anni fa
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 12 anni fa
  Benjamin ‘Touky’ Huet 9845122641 FAKE Jump 12 anni fa
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12 anni fa
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port 12 anni fa
  Benjamin ‘Touky’ Huet fd6da1f6d9 CIS MASS DESTRUCTION ! 12 anni fa
  Benjamin ‘Touky’ Huet a2b454d4c4 CIS 12 anni fa
  Benjamin ‘Touky’ Huet 9d876b6cb3 CIS FUCK 12 anni fa
  Benjamin ‘Touky’ Huet 11b6cfff4c CIS FIX 12 anni fa
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 anni fa
  Benjamin ‘Touky’ Huet 1ca08dd0d7 LocalInertia error FIX. 12 anni fa
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 anni fa
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12 anni fa
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 anni fa
  Sam Hocevar 8e1141bb68 build: reorganise VS2010 solution. 12 anni fa
  Sam Hocevar eee1d0d304 build: add skeleton for JNat's demo. 12 anni fa
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 anni fa
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 12 anni fa
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 12 anni fa
  jeunathe 4f06ca1307 added return 12 anni fa
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 anni fa
  Sam Hocevar 1026860ac0 build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to 12 anni fa
  Benjamin ‘Touky’ Huet 4b358e6042 Skeleton for EasyCharacterController 12 anni fa
  Benjamin ‘Touky’ Huet f514756a2d Lazy WE : 12 anni fa
  Sam Hocevar bb6e400457 android: explicitly load stlport_shared when initialising the native object. 12 anni fa
  Sam Hocevar 441b90bdfa test: smooth physics objects, for fun. 12 anni fa
  Sam Hocevar 093143e301 android: simplify the logger code. 12 anni fa
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 anni fa
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 anni fa
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 anni fa
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 anni fa
  Sam Hocevar 90799afe90 core: better EGL error reporting. 12 anni fa
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 12 anni fa
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 12 anni fa
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough 12 anni fa
  Sam Hocevar ff34685ab7 build: try to autodetect the number of CPU threads available and tweak the 12 anni fa
  Sam Hocevar 6de8712c39 build: fix broken Glew detection on OS X. 12 anni fa
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. 12 anni fa
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12 anni fa
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12 anni fa
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. 12 anni fa