Benjamin ‘Touky’ Huet
0e2889b21f
Fixed build
пре 12 година
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
пре 12 година
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
пре 12 година
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
пре 12 година
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
пре 12 година
Sam Hocevar
549219c6f6
build: reorganise person stuff inside a people/ directory.
пре 12 година
Sam Hocevar
6cb1db5188
easymesh: make hex colour command arguments case-insensitive.
пре 12 година
Sam Hocevar
bd076c2deb
tutorial: minor tweaks.
пре 12 година
Sam Hocevar
98756e277f
tutorial: nicer blur and colour effect in the FBO tutorial.
пре 12 година
Sam Hocevar
3f883b9aba
tutorial: fix the FBO shader so that it works with OpenGL ES.
пре 12 година
Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
пре 12 година
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
пре 12 година
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
пре 12 година
Sam Hocevar
13e5b6b8c4
tutorial: make the FBO example display something at last, so we can port
it to DirectX.
пре 12 година
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
пре 12 година
Benjamin ‘Touky’ Huet
a2b454d4c4
CIS
пре 12 година
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
пре 12 година
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
пре 12 година
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
пре 12 година
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
пре 12 година
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
пре 12 година
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
пре 12 година
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
пре 12 година
Sam Hocevar
8e1141bb68
build: reorganise VS2010 solution.
пре 12 година
Sam Hocevar
eee1d0d304
build: add skeleton for JNat's demo.
пре 12 година
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
пре 12 година
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
пре 12 година
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
пре 12 година
jeunathe
4f06ca1307
added return
пре 12 година
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
пре 12 година
Sam Hocevar
1026860ac0
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to
the C compiler (the Android build script did that).
пре 12 година
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
пре 12 година
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
пре 12 година
Sam Hocevar
bb6e400457
android: explicitly load stlport_shared when initialising the native object.
пре 12 година
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
пре 12 година
Sam Hocevar
093143e301
android: simplify the logger code.
пре 12 година
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
пре 12 година
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
пре 12 година
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
пре 12 година
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
пре 12 година
Sam Hocevar
90799afe90
core: better EGL error reporting.
пре 12 година
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
пре 12 година
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
пре 12 година
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
пре 12 година
Sam Hocevar
ff34685ab7
build: try to autodetect the number of CPU threads available and tweak the
parallel builds accordingly.
пре 12 година
Sam Hocevar
6de8712c39
build: fix broken Glew detection on OS X.
пре 12 година
Sam Hocevar
03e83798eb
build: fix the Raspberry Pi build and add a build script for it.
пре 12 година
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
пре 12 година
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
пре 12 година
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
пре 12 година