1065 コミット (0e2889b21f1a450a2a04cebbbee92704ee708f82)
 

作成者 SHA1 メッセージ 日付
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12年前
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12年前
  Benjamin ‘Touky’ Huet 735d3dace5 Reverted last CL 12年前
  Benjamin ‘Touky’ Huet 50c2855d89 Small .h & .cpp refactor 12年前
  Benjamin ‘Touky’ Huet ca94a77974 BtPhysTest : Splitted Physics files 12年前
  Sam Hocevar 549219c6f6 build: reorganise person stuff inside a people/ directory. 12年前
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12年前
  Sam Hocevar bd076c2deb tutorial: minor tweaks. 12年前
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. 12年前
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. 12年前
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 12年前
  Benjamin ‘Touky’ Huet 9845122641 FAKE Jump 12年前
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12年前
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port 12年前
  Benjamin ‘Touky’ Huet fd6da1f6d9 CIS MASS DESTRUCTION ! 12年前
  Benjamin ‘Touky’ Huet a2b454d4c4 CIS 12年前
  Benjamin ‘Touky’ Huet 9d876b6cb3 CIS FUCK 12年前
  Benjamin ‘Touky’ Huet 11b6cfff4c CIS FIX 12年前
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12年前
  Benjamin ‘Touky’ Huet 1ca08dd0d7 LocalInertia error FIX. 12年前
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12年前
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12年前
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12年前
  Sam Hocevar 8e1141bb68 build: reorganise VS2010 solution. 12年前
  Sam Hocevar eee1d0d304 build: add skeleton for JNat's demo. 12年前
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12年前
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 12年前
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 12年前
  jeunathe 4f06ca1307 added return 12年前
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12年前
  Sam Hocevar 1026860ac0 build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to 12年前
  Benjamin ‘Touky’ Huet 4b358e6042 Skeleton for EasyCharacterController 12年前
  Benjamin ‘Touky’ Huet f514756a2d Lazy WE : 12年前
  Sam Hocevar bb6e400457 android: explicitly load stlport_shared when initialising the native object. 12年前
  Sam Hocevar 441b90bdfa test: smooth physics objects, for fun. 12年前
  Sam Hocevar 093143e301 android: simplify the logger code. 12年前
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12年前
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12年前
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12年前
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12年前
  Sam Hocevar 90799afe90 core: better EGL error reporting. 12年前
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 12年前
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 12年前
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough 12年前
  Sam Hocevar ff34685ab7 build: try to autodetect the number of CPU threads available and tweak the 12年前
  Sam Hocevar 6de8712c39 build: fix broken Glew detection on OS X. 12年前
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. 12年前
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12年前
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12年前
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. 12年前