Sam Hocevar
|
64f6c5818b
|
test: that cast was necessary, after all...
|
pirms 12 gadiem |
Sam Hocevar
|
54f74a1b20
|
win32: some compilation fixes here and there.
|
pirms 12 gadiem |
Sam Hocevar
|
03250fa321
|
test: remove a useless cast.
|
pirms 12 gadiem |
Sam Hocevar
|
db728e48fe
|
threads: change Queue to a template so that we can manage the element type.
|
pirms 12 gadiem |
Sam Hocevar
|
0a52e68f6f
|
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
|
pirms 13 gadiem |
Sam Hocevar
|
57df2357de
|
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
|
pirms 13 gadiem |
Sam Hocevar
|
d38a79ee3d
|
math: move most vector and matrix member functions to global functions.
|
pirms 13 gadiem |
Sam Hocevar
|
bed5dea0c0
|
math: implement ulp() for reals, which returns the smallest real y > 0 such
that x + y != x, and nextafter() which behaves like the C function.
|
pirms 13 gadiem |
Sam Hocevar
|
d763474c0b
|
lolremez: release LolRemez 0.2.
|
pirms 13 gadiem |
Sam Hocevar
|
dfdff977c1
|
math: significant performance improvements in the Remez solver.
|
pirms 13 gadiem |
Sam Hocevar
|
c4bad581a2
|
math: write a faster factorial method for use in exp() and sin(). These
functions are now about 20% faster.
|
pirms 13 gadiem |
Sam Hocevar
|
9f9566bdb6
|
lolremez: distribute Visual Studio files with LolRemez.
|
pirms 13 gadiem |
Sam Hocevar
|
366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
|
pirms 13 gadiem |
Sam Hocevar
|
df39a0cedd
|
math: make everything clean for a LolRemez release.
|
pirms 13 gadiem |
Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
|
pirms 13 gadiem |
Sam Hocevar
|
f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
|
pirms 13 gadiem |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
|
pirms 13 gadiem |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
pirms 13 gadiem |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
|
pirms 13 gadiem |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
pirms 13 gadiem |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
pirms 13 gadiem |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
|
pirms 13 gadiem |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
|
pirms 13 gadiem |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
pirms 13 gadiem |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
pirms 13 gadiem |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
pirms 13 gadiem |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
pirms 13 gadiem |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
pirms 13 gadiem |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
pirms 13 gadiem |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
pirms 13 gadiem |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
pirms 13 gadiem |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
pirms 13 gadiem |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
pirms 13 gadiem |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
pirms 13 gadiem |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
pirms 13 gadiem |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
pirms 13 gadiem |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
pirms 13 gadiem |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
pirms 13 gadiem |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
pirms 13 gadiem |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
pirms 13 gadiem |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
pirms 13 gadiem |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
pirms 13 gadiem |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
pirms 13 gadiem |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
pirms 13 gadiem |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
pirms 13 gadiem |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
pirms 13 gadiem |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
pirms 13 gadiem |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
pirms 13 gadiem |