Sam Hocevar
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64f6c5818b
|
test: that cast was necessary, after all...
|
пре 12 година |
Sam Hocevar
|
54f74a1b20
|
win32: some compilation fixes here and there.
|
пре 12 година |
Sam Hocevar
|
03250fa321
|
test: remove a useless cast.
|
пре 12 година |
Sam Hocevar
|
db728e48fe
|
threads: change Queue to a template so that we can manage the element type.
|
пре 12 година |
Sam Hocevar
|
0a52e68f6f
|
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
|
пре 13 година |
Sam Hocevar
|
57df2357de
|
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
|
пре 13 година |
Sam Hocevar
|
d38a79ee3d
|
math: move most vector and matrix member functions to global functions.
|
пре 13 година |
Sam Hocevar
|
bed5dea0c0
|
math: implement ulp() for reals, which returns the smallest real y > 0 such
that x + y != x, and nextafter() which behaves like the C function.
|
пре 13 година |
Sam Hocevar
|
d763474c0b
|
lolremez: release LolRemez 0.2.
|
пре 13 година |
Sam Hocevar
|
dfdff977c1
|
math: significant performance improvements in the Remez solver.
|
пре 13 година |
Sam Hocevar
|
c4bad581a2
|
math: write a faster factorial method for use in exp() and sin(). These
functions are now about 20% faster.
|
пре 13 година |
Sam Hocevar
|
9f9566bdb6
|
lolremez: distribute Visual Studio files with LolRemez.
|
пре 13 година |
Sam Hocevar
|
366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
|
пре 13 година |
Sam Hocevar
|
df39a0cedd
|
math: make everything clean for a LolRemez release.
|
пре 13 година |
Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
|
пре 13 година |
Sam Hocevar
|
f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
|
пре 13 година |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
|
пре 13 година |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
пре 13 година |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
|
пре 13 година |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
пре 13 година |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
пре 13 година |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
|
пре 13 година |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
|
пре 13 година |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
пре 13 година |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
пре 13 година |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
пре 13 година |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
пре 13 година |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
пре 13 година |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
пре 13 година |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
пре 13 година |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
пре 13 година |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
пре 13 година |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
пре 13 година |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
пре 13 година |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
пре 13 година |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
пре 13 година |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
пре 13 година |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
пре 13 година |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
пре 13 година |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
пре 13 година |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
пре 13 година |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
пре 13 година |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
пре 13 година |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
пре 13 година |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
пре 13 година |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
пре 13 година |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
пре 13 година |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
пре 13 година |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
пре 13 година |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
пре 13 година |