158 Commits (12414bc6b98775db5d8e5bb057ba097652e241bf)

Autor SHA1 Mensagem Data
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... 12 anos atrás
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 anos atrás
  Sam Hocevar 03250fa321 test: remove a useless cast. 12 anos atrás
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 12 anos atrás
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 13 anos atrás
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 anos atrás
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 anos atrás
  Sam Hocevar bed5dea0c0 math: implement ulp() for reals, which returns the smallest real y > 0 such 13 anos atrás
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. 13 anos atrás
  Sam Hocevar dfdff977c1 math: significant performance improvements in the Remez solver. 13 anos atrás
  Sam Hocevar c4bad581a2 math: write a faster factorial method for use in exp() and sin(). These 13 anos atrás
  Sam Hocevar 9f9566bdb6 lolremez: distribute Visual Studio files with LolRemez. 13 anos atrás
  Sam Hocevar 366644d43c real: get rid of <<= and >>= operators; we can use ldexp() instead. As a 13 anos atrás
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. 13 anos atrás
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 13 anos atrás
  Sam Hocevar f56c72c53d core: fix the sign of a negative real number raised to an even power, and 13 anos atrás
  Sam Hocevar 992c198a66 core: allow to build a real number using a string literal. 13 anos atrás
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. 13 anos atrás
  Sam Hocevar 2d3ee50da3 test: do not test for strict doubles equality in quaternion unit test. 13 anos atrás
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13 anos atrás
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and 13 anos atrás
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. 13 anos atrás
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. 13 anos atrás
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new 13 anos atrás
  Sam Hocevar b5cc7b7877 tutorial: work around i915 driver limitations in the Mandelbrot viewer shader. 13 anos atrás
  Sam Hocevar 5adaccac91 test: make namespace usage less intrusive in math examples. 13 anos atrás
  Sam Hocevar 6640cacd29 tutorial: smarter register and instruction usage in the Mandelbrot zooming 13 anos atrás
  Sam Hocevar 222401ad97 tutorial: simplify the Mandelbrot viewing shader in the hope that it will 13 anos atrás
  Sam Hocevar 0a669f9c49 tutorial: make the GLSL Mandelbrot shader completely branchless. 13 anos atrás
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. 13 anos atrás
  Sam Hocevar b7f21d3d49 tutorial: fix texel offset issues in the fractal zoomer. 13 anos atrás
  Sam Hocevar 07520f26f2 nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated 13 anos atrás
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. 13 anos atrás
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13 anos atrás
  Sam Hocevar aab3fb7c45 tutorial: progressive zoom in the Mandelbrot viewer. 13 anos atrás
  Sam Hocevar 7f096b61e4 tutorial: look into previous frames for data when zooming in the Mandelbrot 13 anos atrás
  Sam Hocevar f9323a8a89 tutorial: get the Mandelbrot viewer to run on OS X. 13 anos atrás
  Sam Hocevar ec705032ad ps3: fix a performance issue in the Mandelbrot viewer texture upload. 13 anos atrás
  Sam Hocevar aa4bde4a60 ps3: fix a typo causing a compilation error. 13 anos atrás
  Sam Hocevar 08e3ee64ad tutorial: create texture with the proper format and type on the PS3. 13 anos atrás
  Sam Hocevar 790f3783d2 tutorial: port the new Mandelbrot shader to Cg. 13 anos atrás
  Sam Hocevar 7ba6e2bb29 tutorial: the Mandelbrot viewer now queries the nearest pixel of each 13 anos atrás
  Sam Hocevar adf0dfcc7e tutorial: decorrelate window size and texture size in the Mandelbrot viewer. 13 anos atrás
  Sam Hocevar ebefc041b5 tutorial: replace log() calls with fast approximations. 13 anos atrás
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. 13 anos atrás
  Sam Hocevar 57a2833985 tutorial: try to send data to the GPU that matches the internal format. 13 anos atrás
  Sam Hocevar 20f67433ef tutorial: use a palette for the rendering; it gives us free dithering and 13 anos atrás
  Sam Hocevar e5dcf4dd2a tutorial: try to reduce the blur effect; now it's pixelated... 13 anos atrás
  Sam Hocevar 862e05f716 tutorial: clamp zoom values in the Mandelbrot viewer. 13 anos atrás
  Sam Hocevar 849461fb6f tutorial: navigate in the fractal using the mouse. 13 anos atrás