Sam Hocevar
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64f6c5818b
|
test: that cast was necessary, after all...
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12 jaren geleden |
Sam Hocevar
|
54f74a1b20
|
win32: some compilation fixes here and there.
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12 jaren geleden |
Sam Hocevar
|
03250fa321
|
test: remove a useless cast.
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12 jaren geleden |
Sam Hocevar
|
db728e48fe
|
threads: change Queue to a template so that we can manage the element type.
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12 jaren geleden |
Sam Hocevar
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0a52e68f6f
|
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
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13 jaren geleden |
Sam Hocevar
|
57df2357de
|
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
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13 jaren geleden |
Sam Hocevar
|
d38a79ee3d
|
math: move most vector and matrix member functions to global functions.
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13 jaren geleden |
Sam Hocevar
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bed5dea0c0
|
math: implement ulp() for reals, which returns the smallest real y > 0 such
that x + y != x, and nextafter() which behaves like the C function.
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13 jaren geleden |
Sam Hocevar
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d763474c0b
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lolremez: release LolRemez 0.2.
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13 jaren geleden |
Sam Hocevar
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dfdff977c1
|
math: significant performance improvements in the Remez solver.
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13 jaren geleden |
Sam Hocevar
|
c4bad581a2
|
math: write a faster factorial method for use in exp() and sin(). These
functions are now about 20% faster.
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13 jaren geleden |
Sam Hocevar
|
9f9566bdb6
|
lolremez: distribute Visual Studio files with LolRemez.
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13 jaren geleden |
Sam Hocevar
|
366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
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13 jaren geleden |
Sam Hocevar
|
df39a0cedd
|
math: make everything clean for a LolRemez release.
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13 jaren geleden |
Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
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13 jaren geleden |
Sam Hocevar
|
f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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13 jaren geleden |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
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13 jaren geleden |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
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13 jaren geleden |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
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13 jaren geleden |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
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13 jaren geleden |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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13 jaren geleden |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
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13 jaren geleden |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
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13 jaren geleden |
Sam Hocevar
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0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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13 jaren geleden |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 jaren geleden |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
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13 jaren geleden |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
13 jaren geleden |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
13 jaren geleden |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 jaren geleden |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
13 jaren geleden |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
13 jaren geleden |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
13 jaren geleden |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 jaren geleden |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 jaren geleden |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
13 jaren geleden |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 jaren geleden |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
13 jaren geleden |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 jaren geleden |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 jaren geleden |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
13 jaren geleden |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 jaren geleden |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 jaren geleden |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
13 jaren geleden |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
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13 jaren geleden |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
13 jaren geleden |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
13 jaren geleden |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
13 jaren geleden |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
13 jaren geleden |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
13 jaren geleden |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
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13 jaren geleden |