1055 Révisions (1277f66fb6552f8759066968278291a6f0f5d7fe)
 

Auteur SHA1 Message Date
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. il y a 12 ans
  Benjamin ‘Touky’ Huet 9845122641 FAKE Jump il y a 12 ans
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't il y a 12 ans
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port il y a 12 ans
  Benjamin ‘Touky’ Huet fd6da1f6d9 CIS MASS DESTRUCTION ! il y a 12 ans
  Benjamin ‘Touky’ Huet a2b454d4c4 CIS il y a 12 ans
  Benjamin ‘Touky’ Huet 9d876b6cb3 CIS FUCK il y a 12 ans
  Benjamin ‘Touky’ Huet 11b6cfff4c CIS FIX il y a 12 ans
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. il y a 12 ans
  Benjamin ‘Touky’ Huet 1ca08dd0d7 LocalInertia error FIX. il y a 12 ans
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is il y a 12 ans
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers il y a 12 ans
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. il y a 12 ans
  Sam Hocevar 8e1141bb68 build: reorganise VS2010 solution. il y a 12 ans
  Sam Hocevar eee1d0d304 build: add skeleton for JNat's demo. il y a 12 ans
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where il y a 12 ans
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. il y a 12 ans
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get il y a 12 ans
  jeunathe 4f06ca1307 added return il y a 12 ans
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. il y a 12 ans
  Sam Hocevar 1026860ac0 build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to il y a 12 ans
  Benjamin ‘Touky’ Huet 4b358e6042 Skeleton for EasyCharacterController il y a 12 ans
  Benjamin ‘Touky’ Huet f514756a2d Lazy WE : il y a 12 ans
  Sam Hocevar bb6e400457 android: explicitly load stlport_shared when initialising the native object. il y a 12 ans
  Sam Hocevar 441b90bdfa test: smooth physics objects, for fun. il y a 12 ans
  Sam Hocevar 093143e301 android: simplify the logger code. il y a 12 ans
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. il y a 12 ans
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. il y a 12 ans
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. il y a 12 ans
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they il y a 12 ans
  Sam Hocevar 90799afe90 core: better EGL error reporting. il y a 12 ans
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. il y a 12 ans
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. il y a 12 ans
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough il y a 12 ans
  Sam Hocevar ff34685ab7 build: try to autodetect the number of CPU threads available and tweak the il y a 12 ans
  Sam Hocevar 6de8712c39 build: fix broken Glew detection on OS X. il y a 12 ans
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. il y a 12 ans
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. il y a 12 ans
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. il y a 12 ans
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. il y a 12 ans
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. il y a 12 ans
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of il y a 12 ans
  Sam Hocevar b1fa126363 build: search for the Raspberry Pi GLES libraries during configure. il y a 12 ans
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still il y a 12 ans
  Sam Hocevar 62744d98bb test: add a unit test to ensure default constructed reals are initialised il y a 12 ans
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always il y a 12 ans
  Sam Hocevar 683d7e35cb neercs: start porting the old code to Windows; this breaks the Visual Studio il y a 12 ans
  Sam Hocevar 90e8ae520c build: put the Win64 SDL libraries in two separate directories, MSVC-built il y a 12 ans
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static il y a 12 ans
  Sam Hocevar 6e37ab6858 test: use SDLmain for the testsuite, too. il y a 12 ans