1055 Комити (1277f66fb6552f8759066968278291a6f0f5d7fe)
 

Аутор SHA1 Порука Датум
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. пре 12 година
  Benjamin ‘Touky’ Huet 9845122641 FAKE Jump пре 12 година
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't пре 12 година
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port пре 12 година
  Benjamin ‘Touky’ Huet fd6da1f6d9 CIS MASS DESTRUCTION ! пре 12 година
  Benjamin ‘Touky’ Huet a2b454d4c4 CIS пре 12 година
  Benjamin ‘Touky’ Huet 9d876b6cb3 CIS FUCK пре 12 година
  Benjamin ‘Touky’ Huet 11b6cfff4c CIS FIX пре 12 година
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. пре 12 година
  Benjamin ‘Touky’ Huet 1ca08dd0d7 LocalInertia error FIX. пре 12 година
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is пре 12 година
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers пре 12 година
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. пре 12 година
  Sam Hocevar 8e1141bb68 build: reorganise VS2010 solution. пре 12 година
  Sam Hocevar eee1d0d304 build: add skeleton for JNat's demo. пре 12 година
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where пре 12 година
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. пре 12 година
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get пре 12 година
  jeunathe 4f06ca1307 added return пре 12 година
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. пре 12 година
  Sam Hocevar 1026860ac0 build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to пре 12 година
  Benjamin ‘Touky’ Huet 4b358e6042 Skeleton for EasyCharacterController пре 12 година
  Benjamin ‘Touky’ Huet f514756a2d Lazy WE : пре 12 година
  Sam Hocevar bb6e400457 android: explicitly load stlport_shared when initialising the native object. пре 12 година
  Sam Hocevar 441b90bdfa test: smooth physics objects, for fun. пре 12 година
  Sam Hocevar 093143e301 android: simplify the logger code. пре 12 година
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. пре 12 година
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. пре 12 година
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. пре 12 година
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they пре 12 година
  Sam Hocevar 90799afe90 core: better EGL error reporting. пре 12 година
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. пре 12 година
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. пре 12 година
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough пре 12 година
  Sam Hocevar ff34685ab7 build: try to autodetect the number of CPU threads available and tweak the пре 12 година
  Sam Hocevar 6de8712c39 build: fix broken Glew detection on OS X. пре 12 година
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. пре 12 година
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. пре 12 година
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. пре 12 година
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. пре 12 година
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. пре 12 година
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of пре 12 година
  Sam Hocevar b1fa126363 build: search for the Raspberry Pi GLES libraries during configure. пре 12 година
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still пре 12 година
  Sam Hocevar 62744d98bb test: add a unit test to ensure default constructed reals are initialised пре 12 година
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always пре 12 година
  Sam Hocevar 683d7e35cb neercs: start porting the old code to Windows; this breaks the Visual Studio пре 12 година
  Sam Hocevar 90e8ae520c build: put the Win64 SDL libraries in two separate directories, MSVC-built пре 12 година
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static пре 12 година
  Sam Hocevar 6e37ab6858 test: use SDLmain for the testsuite, too. пре 12 година