Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
12 år sedan
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
12 år sedan
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
12 år sedan
Sam Hocevar
13e5b6b8c4
tutorial: make the FBO example display something at last, so we can port
it to DirectX.
12 år sedan
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
12 år sedan
Benjamin ‘Touky’ Huet
a2b454d4c4
CIS
12 år sedan
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
12 år sedan
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
12 år sedan
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 år sedan
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 år sedan
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
12 år sedan
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
12 år sedan
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
12 år sedan
Sam Hocevar
8e1141bb68
build: reorganise VS2010 solution.
12 år sedan
Sam Hocevar
eee1d0d304
build: add skeleton for JNat's demo.
12 år sedan
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 år sedan
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
12 år sedan
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
12 år sedan
jeunathe
4f06ca1307
added return
12 år sedan
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
12 år sedan
Sam Hocevar
1026860ac0
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to
the C compiler (the Android build script did that).
12 år sedan
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
12 år sedan
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 år sedan
Sam Hocevar
bb6e400457
android: explicitly load stlport_shared when initialising the native object.
12 år sedan
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
12 år sedan
Sam Hocevar
093143e301
android: simplify the logger code.
12 år sedan
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
12 år sedan
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
12 år sedan
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 år sedan
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 år sedan
Sam Hocevar
90799afe90
core: better EGL error reporting.
12 år sedan
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
12 år sedan
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
12 år sedan
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 år sedan
Sam Hocevar
ff34685ab7
build: try to autodetect the number of CPU threads available and tweak the
parallel builds accordingly.
12 år sedan
Sam Hocevar
6de8712c39
build: fix broken Glew detection on OS X.
12 år sedan
Sam Hocevar
03e83798eb
build: fix the Raspberry Pi build and add a build script for it.
12 år sedan
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
12 år sedan
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
12 år sedan
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
12 år sedan
Sam Hocevar
f80753b168
core: remove debug code that caused all builds to fail.
12 år sedan
Sam Hocevar
d9aed059cb
core: on the Raspberry Pi, use the proprietary graphics library instead of
X11 to create the EGL-capable display.
12 år sedan
Sam Hocevar
b1fa126363
build: search for the Raspberry Pi GLES libraries during configure.
12 år sedan
Sam Hocevar
c5915aa35c
tutorial: use real numbers in the fractal navigation (doubles are still
used in the fractal computation).
12 år sedan
Sam Hocevar
62744d98bb
test: add a unit test to ensure default constructed reals are initialised
to zero.
12 år sedan
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
12 år sedan
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12 år sedan
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 år sedan
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
12 år sedan
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
12 år sedan