Sam Hocevar
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43e152053a
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win32: add a lot of DirectX stubs.
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12 lat temu |
Sam Hocevar
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59ee25e0b3
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win32: a few compilation fixes, including GDI+ linking properly now.
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12 lat temu |
Sam Hocevar
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40be36ec2c
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test: fix logic bugs in two tutorials.
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12 lat temu |
Sam Hocevar
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0303a8384f
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win32: fix Visual Studio compilation and link issues.
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12 lat temu |
Sam Hocevar
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8bea4cf189
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math: ensure real::fabs() is never chosen over std::fabs() for arguments
that are not explicitly real, even with namespace mistakes.
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12 lat temu |
Sam Hocevar
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c0cb995fd2
|
win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878).
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12 lat temu |
Sam Hocevar
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64f6c5818b
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test: that cast was necessary, after all...
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12 lat temu |
Sam Hocevar
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54f74a1b20
|
win32: some compilation fixes here and there.
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12 lat temu |
Sam Hocevar
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03250fa321
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test: remove a useless cast.
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12 lat temu |
Sam Hocevar
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db728e48fe
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threads: change Queue to a template so that we can manage the element type.
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12 lat temu |
Sam Hocevar
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0a52e68f6f
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math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
|
13 lat temu |
Sam Hocevar
|
57df2357de
|
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
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13 lat temu |
Sam Hocevar
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d38a79ee3d
|
math: move most vector and matrix member functions to global functions.
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13 lat temu |
Sam Hocevar
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bed5dea0c0
|
math: implement ulp() for reals, which returns the smallest real y > 0 such
that x + y != x, and nextafter() which behaves like the C function.
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13 lat temu |
Sam Hocevar
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d763474c0b
|
lolremez: release LolRemez 0.2.
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13 lat temu |
Sam Hocevar
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dfdff977c1
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math: significant performance improvements in the Remez solver.
|
13 lat temu |
Sam Hocevar
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c4bad581a2
|
math: write a faster factorial method for use in exp() and sin(). These
functions are now about 20% faster.
|
13 lat temu |
Sam Hocevar
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9f9566bdb6
|
lolremez: distribute Visual Studio files with LolRemez.
|
13 lat temu |
Sam Hocevar
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366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
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13 lat temu |
Sam Hocevar
|
df39a0cedd
|
math: make everything clean for a LolRemez release.
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13 lat temu |
Sam Hocevar
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48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
|
13 lat temu |
Sam Hocevar
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f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
|
13 lat temu |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
|
13 lat temu |
Sam Hocevar
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3283dfc011
|
build: minor reorganisation of the sandbox code.
|
13 lat temu |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
|
13 lat temu |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
13 lat temu |
Sam Hocevar
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215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
13 lat temu |
Sam Hocevar
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608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
|
13 lat temu |
Sam Hocevar
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94f5450399
|
test: minor tuning, esp. for the PS3.
|
13 lat temu |
Sam Hocevar
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0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
13 lat temu |
Sam Hocevar
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b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
13 lat temu |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
13 lat temu |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
13 lat temu |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
13 lat temu |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
13 lat temu |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
13 lat temu |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
13 lat temu |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
13 lat temu |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 lat temu |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 lat temu |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
13 lat temu |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 lat temu |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
13 lat temu |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 lat temu |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 lat temu |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
13 lat temu |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 lat temu |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 lat temu |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
13 lat temu |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
13 lat temu |