Sam Hocevar
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43e152053a
|
win32: add a lot of DirectX stubs.
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12 роки тому |
Sam Hocevar
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59ee25e0b3
|
win32: a few compilation fixes, including GDI+ linking properly now.
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12 роки тому |
Sam Hocevar
|
40be36ec2c
|
test: fix logic bugs in two tutorials.
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12 роки тому |
Sam Hocevar
|
0303a8384f
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win32: fix Visual Studio compilation and link issues.
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12 роки тому |
Sam Hocevar
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8bea4cf189
|
math: ensure real::fabs() is never chosen over std::fabs() for arguments
that are not explicitly real, even with namespace mistakes.
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12 роки тому |
Sam Hocevar
|
c0cb995fd2
|
win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878).
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12 роки тому |
Sam Hocevar
|
64f6c5818b
|
test: that cast was necessary, after all...
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12 роки тому |
Sam Hocevar
|
54f74a1b20
|
win32: some compilation fixes here and there.
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12 роки тому |
Sam Hocevar
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03250fa321
|
test: remove a useless cast.
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12 роки тому |
Sam Hocevar
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db728e48fe
|
threads: change Queue to a template so that we can manage the element type.
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12 роки тому |
Sam Hocevar
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0a52e68f6f
|
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
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13 роки тому |
Sam Hocevar
|
57df2357de
|
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
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13 роки тому |
Sam Hocevar
|
d38a79ee3d
|
math: move most vector and matrix member functions to global functions.
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13 роки тому |
Sam Hocevar
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bed5dea0c0
|
math: implement ulp() for reals, which returns the smallest real y > 0 such
that x + y != x, and nextafter() which behaves like the C function.
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13 роки тому |
Sam Hocevar
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d763474c0b
|
lolremez: release LolRemez 0.2.
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13 роки тому |
Sam Hocevar
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dfdff977c1
|
math: significant performance improvements in the Remez solver.
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13 роки тому |
Sam Hocevar
|
c4bad581a2
|
math: write a faster factorial method for use in exp() and sin(). These
functions are now about 20% faster.
|
13 роки тому |
Sam Hocevar
|
9f9566bdb6
|
lolremez: distribute Visual Studio files with LolRemez.
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13 роки тому |
Sam Hocevar
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366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
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13 роки тому |
Sam Hocevar
|
df39a0cedd
|
math: make everything clean for a LolRemez release.
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13 роки тому |
Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
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13 роки тому |
Sam Hocevar
|
f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
|
13 роки тому |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
|
13 роки тому |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
13 роки тому |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
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13 роки тому |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
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13 роки тому |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
13 роки тому |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
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13 роки тому |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
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13 роки тому |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
13 роки тому |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
13 роки тому |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
13 роки тому |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
13 роки тому |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
13 роки тому |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
13 роки тому |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
13 роки тому |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
13 роки тому |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
13 роки тому |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 роки тому |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 роки тому |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
13 роки тому |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 роки тому |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
13 роки тому |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 роки тому |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 роки тому |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
13 роки тому |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 роки тому |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 роки тому |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
13 роки тому |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
13 роки тому |