Sam Hocevar
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43e152053a
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win32: add a lot of DirectX stubs.
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12 лет назад |
Sam Hocevar
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59ee25e0b3
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win32: a few compilation fixes, including GDI+ linking properly now.
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12 лет назад |
Sam Hocevar
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40be36ec2c
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test: fix logic bugs in two tutorials.
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12 лет назад |
Sam Hocevar
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0303a8384f
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win32: fix Visual Studio compilation and link issues.
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12 лет назад |
Sam Hocevar
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8bea4cf189
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math: ensure real::fabs() is never chosen over std::fabs() for arguments
that are not explicitly real, even with namespace mistakes.
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12 лет назад |
Sam Hocevar
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c0cb995fd2
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win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878).
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12 лет назад |
Sam Hocevar
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64f6c5818b
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test: that cast was necessary, after all...
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12 лет назад |
Sam Hocevar
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54f74a1b20
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win32: some compilation fixes here and there.
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12 лет назад |
Sam Hocevar
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03250fa321
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test: remove a useless cast.
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12 лет назад |
Sam Hocevar
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db728e48fe
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threads: change Queue to a template so that we can manage the element type.
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12 лет назад |
Sam Hocevar
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0a52e68f6f
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math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
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13 лет назад |
Sam Hocevar
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57df2357de
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math: try to implement the magic getter/setter pattern. BREAKS BUILD.
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13 лет назад |
Sam Hocevar
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d38a79ee3d
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math: move most vector and matrix member functions to global functions.
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13 лет назад |
Sam Hocevar
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bed5dea0c0
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math: implement ulp() for reals, which returns the smallest real y > 0 such
that x + y != x, and nextafter() which behaves like the C function.
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13 лет назад |
Sam Hocevar
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d763474c0b
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lolremez: release LolRemez 0.2.
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13 лет назад |
Sam Hocevar
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dfdff977c1
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math: significant performance improvements in the Remez solver.
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13 лет назад |
Sam Hocevar
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c4bad581a2
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math: write a faster factorial method for use in exp() and sin(). These
functions are now about 20% faster.
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13 лет назад |
Sam Hocevar
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9f9566bdb6
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lolremez: distribute Visual Studio files with LolRemez.
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13 лет назад |
Sam Hocevar
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366644d43c
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real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
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13 лет назад |
Sam Hocevar
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df39a0cedd
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math: make everything clean for a LolRemez release.
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13 лет назад |
Sam Hocevar
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48bf48a4e4
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math: move the Remez algorithm implementation to the core.
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13 лет назад |
Sam Hocevar
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f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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13 лет назад |
Sam Hocevar
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992c198a66
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core: allow to build a real number using a string literal.
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13 лет назад |
Sam Hocevar
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3283dfc011
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build: minor reorganisation of the sandbox code.
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13 лет назад |
Sam Hocevar
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2d3ee50da3
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test: do not test for strict doubles equality in quaternion unit test.
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13 лет назад |
Sam Hocevar
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3d3ec36548
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core: start working on the Emcee class.
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13 лет назад |
Sam Hocevar
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215b6c2065
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test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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13 лет назад |
Sam Hocevar
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608f52eefb
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test: proper multithreading in the Mandelbrot tutorial.
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13 лет назад |
Sam Hocevar
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94f5450399
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test: minor tuning, esp. for the PS3.
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13 лет назад |
Sam Hocevar
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0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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13 лет назад |
Sam Hocevar
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b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 лет назад |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
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13 лет назад |
Sam Hocevar
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6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
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13 лет назад |
Sam Hocevar
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222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
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13 лет назад |
Sam Hocevar
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0a669f9c49
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tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 лет назад |
Sam Hocevar
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e5df84100b
|
nacl: quick and dirty mouse support.
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13 лет назад |
Sam Hocevar
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b7f21d3d49
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tutorial: fix texel offset issues in the fractal zoomer.
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13 лет назад |
Sam Hocevar
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07520f26f2
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nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 лет назад |
Sam Hocevar
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6743bb45cd
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nacl: the Mandelbrot zoomer is starting to work on NaCl.
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13 лет назад |
Sam Hocevar
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2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
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13 лет назад |
Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 лет назад |
Sam Hocevar
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f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
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13 лет назад |
Sam Hocevar
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ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 лет назад |
Sam Hocevar
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aa4bde4a60
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ps3: fix a typo causing a compilation error.
|
13 лет назад |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
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13 лет назад |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 лет назад |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 лет назад |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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ebefc041b5
|
tutorial: replace log() calls with fast approximations.
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13 лет назад |