14 Révisions (332b5ef250ac370fc5edda51bf6101cff408baa6)

Auteur SHA1 Message Date
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. il y a 11 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 3bc83d24a4 core: do not deregister Tilers from Sprites, it’s asymmetrical. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. il y a 13 ans
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. il y a 13 ans
  Sam Hocevar 973574f634 sprite: remove spurious property that caused sprites to be always displayed il y a 13 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 13 ans
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently il y a 13 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar 83a82034ae Start creating the World class. il y a 14 ans