14 Commity (332b5ef250ac370fc5edda51bf6101cff408baa6)

Autor SHA1 Wiadomość Data
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 lat temu
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 lat temu
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 lat temu
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 lat temu
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 lat temu
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 lat temu
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 lat temu
  Sam Hocevar 3bc83d24a4 core: do not deregister Tilers from Sprites, it’s asymmetrical. 12 lat temu
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 lat temu
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 13 lat temu
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 lat temu
  Sam Hocevar 973574f634 sprite: remove spurious property that caused sprites to be always displayed 13 lat temu
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 lat temu
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 lat temu
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 lat temu
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 lat temu
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 lat temu
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 lat temu
  Sam Hocevar 83a82034ae Start creating the World class. 14 lat temu