14 次程式碼提交 (332b5ef250ac370fc5edda51bf6101cff408baa6)

作者 SHA1 備註 提交日期
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年之前
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 年之前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 3bc83d24a4 core: do not deregister Tilers from Sprites, it’s asymmetrical. 12 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 13 年之前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 年之前
  Sam Hocevar 973574f634 sprite: remove spurious property that caused sprites to be always displayed 13 年之前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年之前
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 年之前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年之前
  Sam Hocevar 83a82034ae Start creating the World class. 14 年之前