755 Commit (38364a0bd6da932d7beefdee2229ed15a62dc548)

Autore SHA1 Messaggio Data
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 anni fa
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. 12 anni fa
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 12 anni fa
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 12 anni fa
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 anni fa
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 anni fa
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 anni fa
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 anni fa
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 anni fa
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 anni fa
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 anni fa
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 anni fa
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 anni fa
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 anni fa
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 anni fa
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 anni fa
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 anni fa
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 anni fa
  jeunathe cbd842b21a Added Slerp method to Quat 12 anni fa
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 anni fa
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 anni fa
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 anni fa
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 anni fa
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 anni fa
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 anni fa
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 anni fa
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 anni fa
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 anni fa
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 anni fa
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 anni fa
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 anni fa
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 anni fa
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 anni fa
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 anni fa
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 anni fa
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 anni fa
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 anni fa
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 12 anni fa
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 anni fa
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. 12 anni fa
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12 anni fa
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12 anni fa
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12 anni fa
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 12 anni fa
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12 anni fa
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 anni fa
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 anni fa
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12 anni fa
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 anni fa
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 anni fa