36 Révisions (397c7f2fdac494219d8c1ccf1d2ccaa009bd2301)

Auteur SHA1 Message Date
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. il y a 12 ans
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. il y a 12 ans
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. il y a 13 ans
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can il y a 13 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 13 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 13 ans
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only il y a 13 ans
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. il y a 13 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 13 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 13 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 13 ans
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. il y a 14 ans
  Sam Hocevar 1ae1693d52 Make Entity variable members private. il y a 14 ans
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. il y a 14 ans
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. il y a 14 ans
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. il y a 14 ans
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. il y a 14 ans
  Sam Hocevar c2ddb97d63 Fix font rendering. il y a 14 ans
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. il y a 14 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to il y a 14 ans
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. il y a 14 ans
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. il y a 14 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 14 ans
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. il y a 14 ans
  Sam Hocevar 372d18bde6 Implement naive bold font printing. il y a 14 ans
  Sam Hocevar 7d382e549d The frame counter is now an asset object. il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar 59f777f969 Naive font renderer prototype. il y a 14 ans