Sam Hocevar
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90bfc79b22
|
core: tick methods now use seconds, like any sane system.
|
12 anos atrás |
Sam Hocevar
|
f35f4284b0
|
core: allow each blitted tile to be stretched differently.
|
12 anos atrás |
Sam Hocevar
|
edfa3dfc4b
|
core: allow to stretch 2D sprits in both X and Y directions.
|
12 anos atrás |
Sam Hocevar
|
b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
13 anos atrás |
Sam Hocevar
|
01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
13 anos atrás |
Sam Hocevar
|
2b9d64f7a8
|
core: more vec?i -> ?veci renames.
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13 anos atrás |
Sam Hocevar
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6bbe943492
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 anos atrás |
Sam Hocevar
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dc13c1f742
|
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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13 anos atrás |
Sam Hocevar
|
6266c289ee
|
tileset: replace the Tiler ID system with real TileSet objects. The only
thing that is still broken is the Layer <--> Map interface.
|
13 anos atrás |
Sam Hocevar
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1fb4205d61
|
tiler: Tiler::GetSize can now return a different value for different tiles.
|
13 anos atrás |
Sam Hocevar
|
3d4af0869a
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 anos atrás |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
14 anos atrás |
Sam Hocevar
|
6405ef32ea
|
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
14 anos atrás |
Sam Hocevar
|
2c2b38db41
|
Make font objects use the TileSet system and fix the text objects' Z offset.
Fixes tickets #19 and #24.
|
14 anos atrás |
Sam Hocevar
|
1ae1693d52
|
Make Entity variable members private.
|
14 anos atrás |
Sam Hocevar
|
50ed9ffecc
|
Test entity alignment features. Also, start working on the mouse tracking.
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14 anos atrás |
Sam Hocevar
|
e9e1390454
|
Display mashed monsterz statistics, up to 12 icons.
|
14 anos atrás |
Sam Hocevar
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fa1cc51d97
|
Fix a texture size bug in the font initialisation.
|
14 anos atrás |
Sam Hocevar
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87ed8cdf52
|
Print error reports before panicking when asset loads fail.
|
14 anos atrás |
Sam Hocevar
|
c2ddb97d63
|
Fix font rendering.
|
14 anos atrás |
Sam Hocevar
|
8458faf1fe
|
Convert NPOT textures in code.
|
14 anos atrás |
Sam Hocevar
|
f84b659c62
|
Slightly change the ...Data initialisation in classes.
|
14 anos atrás |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 anos atrás |
Sam Hocevar
|
54a05e0c2c
|
Allow for different priorities in game and draw tick levels.
|
14 anos atrás |
Sam Hocevar
|
9e2c239e74
|
Support tilesets larger than 512x512 and switch the coordinates system to
(0,0) at the bottom left.
|
14 anos atrás |
Sam Hocevar
|
d5ffa9fe4f
|
Properly implement program termination, including in the GTK program.
|
14 anos atrás |
Sam Hocevar
|
039de818c3
|
Fix the Font class so that it does lazy initialisation of the texture.
|
14 anos atrás |
Sam Hocevar
|
57a0cb5102
|
Refactor stuff.
|
14 anos atrás |
Sam Hocevar
|
988f7c2885
|
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
14 anos atrás |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
14 anos atrás |
Sam Hocevar
|
4d63ad6ada
|
Rename "asset" to "entity". It's way cooler.
|
14 anos atrás |
Sam Hocevar
|
79822b6c89
|
Improve the text appearance using an outline.
|
14 anos atrás |
Sam Hocevar
|
372d18bde6
|
Implement naive bold font printing.
|
14 anos atrás |
Sam Hocevar
|
7d382e549d
|
The frame counter is now an asset object.
|
14 anos atrás |
Sam Hocevar
|
0fc6a8487c
|
Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
|
14 anos atrás |
Sam Hocevar
|
59f777f969
|
Naive font renderer prototype.
|
14 anos atrás |