36 коммитов (397c7f2fdac494219d8c1ccf1d2ccaa009bd2301)

Автор SHA1 Сообщение Дата
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 лет назад
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 лет назад
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 лет назад
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 лет назад
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 лет назад
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 лет назад
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 лет назад
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 лет назад
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 лет назад
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 лет назад
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 лет назад
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 лет назад
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 лет назад
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 лет назад
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 лет назад
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 лет назад
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14 лет назад
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 лет назад
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 лет назад
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 лет назад
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 лет назад
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 лет назад
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 лет назад
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 лет назад
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 лет назад
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 лет назад
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 14 лет назад
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 лет назад
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 лет назад
  Sam Hocevar 59f777f969 Naive font renderer prototype. 14 лет назад