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main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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2 Commit (48b0f20f00d497932269a7a3972bb39c1327c2c3)

Autore SHA1 Messaggio Data
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 14 anni fa
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 15 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anni fa
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 anni fa
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 15 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 anni fa
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 anni fa
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 anni fa
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 anni fa
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 anni fa
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